Do hacked roms on ED64 work? Problems with them crashing:(

Discussion in 'Everdrive 64' started by krisk77, Jul 20, 2012.

  1. krisk77

    krisk77 Peppy Member

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    Hi,

    Just picked up my ED64 from retro-gate (NTSC CIC 6102) version with boot loader V3. Installed the latest OS 1.27 and everything seems fine so far with booting and saving of games. However, when trying hacked roms from the N64 Goodset 314, they crash the ED64 and a reset is required. So far I have tried Goldeneye 64 (U) God mode hack.z64 and Mortal Kombat Trilogy (U) P1 invincible.z64.

    Goldeneye crashes straight away when selecting a new game and MK crashes soon as a CPU opponent hits the user's character during a fight. Any Ideas?

    Thanks!

    Also, just tried this exact same rom from this video https://www.youtube.com/watch?v=RtOyZODDK4E, doing exactly the same thing as the guy choosing map 72 (Forest Temple), yet soon as it loads, link appears and then it crashes needing a full reset:(
     
    Last edited: Jul 20, 2012
  2. XiTaU

    XiTaU Active Member

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    i hexedited a sm64 rom to give me 99 lives and that works fine so they do work its just a matter of how the creater made them i think. I have played a few hacked roms and they have worked but not the ones u have had problems with if i get some free time ill try on my ed64
     
  3. Chilly Willy

    Chilly Willy Robust Member

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    Most N64 game hacks are tested on emulators. I've yet to find a hack that works on real hardware... which is too bad since some of them look really good! The primary issue is the same as hacks for the Sega Genesis - odd address faults. Just like the 68000 cannot address words or longs on odd addresses, the MIPS 4300 in the N64 cannot address words on odd addresses, or longs on other than long aligned addresses. Emulators ignore the alignment of data for extra speed, so when hackers test on emulators, they miss unaligned data errors in their hack. The hack then fails on real hardware.
     
    Last edited: Jul 20, 2012
  4. Dr.Wario

    Dr.Wario Spirited Member

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    Almost none of the Super Mario 64 hacks work for me.
    But some hacks do work for me
     
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  5. Chilly Willy

    Chilly Willy Robust Member

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    Might be nice to make a list of hacks that do work on real hardware. :)
     
  6. SubDrag

    SubDrag Rapidly Rising Member

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    We have taken special pains to ensure GoldenEye:X works on console. And a new one should be out not too too long too :)
     
  7. Chilly Willy

    Chilly Willy Robust Member

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    I just tried it - WOW! That is really fantastic. I never got into Perfect Dark much, but I loved Golden Eye. :)

    One thing - in the editor when you tell it to apply the PD xdelta, it asks for the v64 version of Perfect Dark, but it actually needs the z64 version. If you actually give it the v64 file, it fails with a CRC error since the v64 file is byte swapped. Once I selected the z64 version, it worked without issue.

    I'm running it on a real N64 with the expansion pack... I was happy when it said it was Golden Eye:X instead of Perfect Dark at the start. I was a bit worried when the opening seemed the same (especially with the weird textures on some buildings), but then 007 comes down the rope at the end. I explored MI6 Headquarters for a while - doesn't seem to be any problems. I wish the folks working on Mario 64 hacks were as diligent at getting them to work on real hardware.
     
  8. krisk77

    krisk77 Peppy Member

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    Yes, they would be a great idea, as it would save a lot of confusion and help users new to the ED64.
     
  9. mark378

    mark378 Member

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    I would say around 70% of the Goldeneye hacks I've tried have worked on console. It's tragic how poorly supported Super Mario 64 hacks are on real hardware. You might have thought that with all the time and effort collectively invested in these hacks, there might have been some interest in making them work on the real thing.

    Almost none? Could you tell me what ones you have had success with?
     
  10. Tricky

    Tricky Robust Member

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    Not really a hack, but the tracks from the F-Zero 64DD expansion worked on my ED64.

    With regards to Mario 64 hacks
    And vl-tone has since gone on hiatus from working on the mario 64 tools, so I wouldn't expect them to be working any time soon.
     
  11. Dr.Wario

    Dr.Wario Spirited Member

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    Well i reacon i got a save file problems,
    since none get past the white screen before you can chose a save file.

    I also can't save with the normal super mario game either , and i never did bother to ask for a solution either.
    So this is my assumption, there most be something wrong with the super mario saves to play the hacks
     
  12. derekb

    derekb Well Known Member

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    fwiw, vL-tone found the issues that were causing the expanded mario 64 rom to not work on hardware, one guy modified it himself and go it booting (address issues as previously discussed)

    tone said it would be integrated in the next version of his apps, but afaik it was never released yet?
     
  13. mark378

    mark378 Member

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    Ah, can't get past the file select screen on any of them? Yeah, that's the same problem I get.
     
  14. Zoinkity

    Zoinkity Site Supporter 2015

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    For the record, virtually any of the newly-developed GoldenEye patches made via editor will work.

    Some of the older patches (3+ years back, I think) suffer from one of two possible failures depending on what was hacked. We had some issue when reading back a certain recompressed binary on hardware, and there was a display-list driven error with the earlier image extension patch. They were hit-and-miss, and specific to earlier versions of the editor. I could probably get an exact date from the email archive if it is terribly important.

    I think the big difference is part of the editor bugtesting crew uses Everdrives. In fact, I think one was a beta tester for it, or one of the other newfangled ones? Sub, Wreck, and I all have older backup devices as well.

    Other ones I know work on hardware (DrV64Jr, so any incompatibility is your own problem) are the Wonder Project J2 patch and the Animal Forest alpha patch (minus it's own inherant bugs). One issue you may be having as well is that the Everdrive itself is picky about region codes, although the N64 isn't. That's why despite that the patch to play 40 Winks on NTSC consoles works fine with other devices, you still need to change the region code for it to work with an Everdrive. By the way, I fixed that patch here: http://www.mediafire.com/download.php?5i4oybbh2v8pziy
     
  15. CAPTAIN N

    CAPTAIN N Rising Member

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    Well. I have been wanting to player the "Super Mario 64: Star Road" hack for a long time on the ED64 but when I try to boot it I just get a black screen and hear Mario say "Let'sa go" I tried to contact the creator of the hack and as far as he was aware there shouldn't be a problem running it on actual hardware. Still, I have had no luck.

    You can check the hack out here. It's pretty impressive.
    Super Mario 64: Star Road
     
    Last edited by a moderator: May 25, 2015
  16. derekb

    derekb Well Known Member

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    Like I said above, the expanded mario 64 roms do not work on hardware due to problems in the expander code, it can be fixed, but who knows if/when it will be released
     
  17. InsouciantSoul

    InsouciantSoul Newly Registered

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    So the only rom hack that works is "Goldeneye: X" ?
     
  18. Conker2012

    Conker2012 Intrepid Member

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    No, there are some more that work, for a list of all the ones I know of, see my posts in the thread;http://www.assemblergames.com/forum...-has-been-updated-version-5b-is-now-availableSome more of the Goldeneye and Perfect Dark hacks work, and (so I've read) the Ocarina of Time Birthday hack and F-Zero X hacks work, but I've not tried them myself. The Super Mario 64 hacks don't work (at least one of the ones I've tried do), which is a pity, but I'm hoping someone will fix them.
     
  19. Gaudy

    Gaudy Member

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    well, there are various fix editions, since f1 to f7, try with [f7]. If still doesnt work, try with chksum64.exe, that fix sametimes boot on emulator, maybe works on hardware... I hope...
     
    Last edited by a moderator: May 25, 2015
  20. HappehLemons

    HappehLemons Member

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    Can anyone confirm this working/not working?
     
    Last edited by a moderator: May 25, 2015
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