Resident Evil Survivor uses this for the models instead of the TMD or PLD, the file type manual for playstation states the HMD as HMD: Hierarchical 3D Model, Animation and Other Data. According to MarkGrass, its an evolution/version of the the TMD. Unfortunately I don't know programming, so I am asking if an importer does exist.
It doesn't exist in the public realms. There is an official extractor called XHMD, but all it does is converting the data into human legible text. Not even the old SDK has a way to reimport them, it only does export. On top of that, Gun Survivor compresses most enemy files and uses non-standard primitive storage.
Nope, 3D grabbers are usually garbage. Overview docs have pretty much the whole structure explained and detailed. I wrote a standard HMD extractor first, then found where special data pools were in Gun Survivor and filled the holes.
Cool, because i am looking if there is any beta models. Looking at the PC files, there are animations for an alternative revolver, an machinegun and a beta Ark photo.
There are no animations for such things, I can assure you. Those ANM files are nothing more than sprite sequences for the interface. Also prototype Ark is just his regular model with a different texture.