Doom 2 GBA Instruments

Discussion in 'General Gaming' started by UnrealNStuff, Nov 12, 2016.

  1. UnrealNStuff

    UnrealNStuff Robust Member

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    Hello everybody! My friend Kippy and i really love the GBA port of Doom 2 because of its unique engine and the way it works internally. A while ago, Kippy found out how to rip out and export sounds from the game so i decided to rip all of the instruments from the game. It may interest some of you, but as far as we know nobody cares about the game but us lol.
    Kippykip's channel: https://www.youtube.com/channel/UCG6x6ZWXLG4tk6_jBbH5jNQ
     
    Last edited: Nov 16, 2016
  2. contrafan

    contrafan Peppy Member

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    Not true. I really like the GBA version of Doom 2, for pretty much the same reasons as you. I also like how they retained so much of the source material, especially the key elements, and still maintained playability. Many neat oddities with this version and it's fun comparing it to the PC game. I'm sure your work would be really appreciated at the Doom communities, btw.
     
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  3. UnrealNStuff

    UnrealNStuff Robust Member

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    Thank you! I will rip the sound effects later on too.
    Edit: Done
     
    Last edited: Nov 16, 2016
  4. subbie

    subbie Guardian of the Forum

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    If you have more stuff, it would be great to read/hear about. While the GBA wasn't the best way to play FPS, I have a fondness for many of them that came out for the system.
     
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  5. UnrealNStuff

    UnrealNStuff Robust Member

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    Ive uploaded the instruments in 12000Hz now + the sound effects in their original 8000Hz. Check out my channel to see them. :p
     
  6. UnrealNStuff

    UnrealNStuff Robust Member

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    Sorry for the double post.
    I edited the OP so that it includes the instruments in 8000Hz, 12000Hz and the Sound Effects in their native 8000Hz ofcourse.
    Here is a video of my friend modding the games sound effects. It's a hard and tedious process and it took like 45 minutes to add these 2 sounds in but its a start of a new era if you ask me. Doom 2 modding, here we come!
     
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