Lets say that somehow SEGA found the way to keep the DC in the market and it ends up with a 50% of the market (being the PS2 the other 50%) thanks to its reduced price (they reduced the price after all). The when Xbox and GC came out the DC is abble to maintain a hefty 25% share (being PS2 a 40%, Xbox the other 25% and GC 10%) Now, with this scenario, how you think the Dreamcast2 would been? I say SEGA would do the switch around the end of 2003-early 2004, after unveiling the console at the 2003 E3. The specs should be a little higher than Xbox. I dont know if it could keep the SH architecture, since Renesas didnt came with anything super-powerful after the DC, only revisions based on the SH4 (OK, they jumped from 360 to 540 MIPS, but the DC2 needs more than that). Maybe SEGA could use the X86 too, but from AMD, cuz intel is way too expensive. I dont know if they`ll go as far as using an Athlon64 (the athlonXP already kiks any pentiums ass) but they could use a crippled one, with a limited set of instructions, thus making it cheaper. The GPU should be definitively from ATI. 3Dfx is gone from the market, and i dont think they are goin to nVidia for obvious reasons. Videologic? i dont know if they could come with something powerfull enough at that time. At the end, i think the GPU could be a 9800PRO. The resolutions would be 480p standart and 720i optional, all at 16:9 native. DVD and ethernet are already a standart. An HDD would be optional with a bay to install it. The controller needs another analog and more buttons (maybe 2 extra shoulder buttons like the X360) and standart dual rumble. The new VMU could have built-in MP3 to make it more atractive to the mainstream. Sound: 5.1 and DTS capabilities. All this 299$ for the holidays and 250$ for summer 2004. Man, i cant imagine the games SEGA could do for this console :smt045 Im goin to bed now, maybe ill add some more tomorrow
But, I loved the DC without all those extra things. I wished the original DC was still being supported. I would never have bought a GC/Xbox/PS2 etc. I don't actually want high definition/resolution games, it needs a special TV. I don't want 16:9 (for gods sake people, PAL gamers have yearned for years to get rid of bloody wide screen that came as standard, and now its coming back! WHY?! You've all gone mad!). DVD does nothing for me. GD-rom games were plenty big enough. Ethernet? I don't even like the internet on my consoles. Why would I want a HDD? My Xbox has one, and Ive never done anything with it. I just burn emulators to CDRW. I guess its cool if you rip games to the HDD, but dodgy Frank down the market can sell me burns for a coupla quid, making a HDD obsolete. I dispise analogue controls. They are twitchy and fidgity. Analogue sticks, such as those on the N64, break VERY easily. Plus, being the highly strung person that I am, my hands twitch, resulting in the analogue stick going all over the place. Shenmue thankfully never used analogue control, otherwise Ryo would have run around like a drunk tramp. The Japanese Saturn pad was digital and it's arguably the finest pad ever devised. I fail to see any benefit of analogue control. I loathe it. Also, many people complain that extra buttons don't make games anymore fun, they only make them more complex. Also, MP3? I hate multi-use game systems. I buy consoles to play videogames, nothing more. If I want a multi system, I buy a PC, which plays DVDs, MP3s and makes rather good French toast. I don't even know what DTS is. Some kind of sound thing right? I just hook it up to a TV, I don't go in for all this extra fandangly sound stuff. In short, all this complication is why I like retro, and have no interest in the next gen. My liking of the DC stems from it's relative simplicity as a games console. It was strictly for gaming. Pure and simple. And yeah, I am feeling jaded and bitter this morning. It's been a looooong week. /rant over
... and the grpahics don't seem a million miles from what the Dreamcast was doing in 200/2001. I always thought that work on the next console would start as soon as they have finalised the current one. Meaning that unless SEGA knew they were heading out of the hardware game they would have already made plans for a successor to the Dreamcast.
Even though Sega probably knew that the Dreamcast would be its last console, it's reasonable enough to assume that they also had at least the basic idea for a possible successor. I'd predict that any new console would have been similar to an existing arcade board, much like the Saturn and Titan or Dreamcast and NAOMI had definite links. However, virtually all of Sega's post-Dreamcast coin-op hardware was powered by variants on the NAOMI specification, and I really don't believe the gap between this and the NAOMI2 or even Hikaru would have justified a new system. After all, wasn't there a rumoured performance upgrade intended for the Dreamcast that utilised its modem port? AM2 moved the home edition of Virtua Fighter 4 to the PlayStation2 because preliminary work on the Dreamcast proved that Sega's platform was unable to handle a worthwhile conversion, though with such a boost I can imagine this game - along with others such as Brave Firefighters, Air Trix, Super Monkey Ball (even though such a title was perfect for the Nintendo's GameCube demographic), Beach Spikers, further Virtua Striker sequels and even the Initial D series - being quite accurate. The only hope now is that Microsoft will return a favour by allowing Sega to use its newly-licensed Xbox technology with some well-needed financial backing. With a Sega-branded catalogue including The House Of The Dead III (itself originally a Dreamcast game), Gunvalkyrie (and another), Jet Set Radio (once again!), Shenmue IIX (more!!), Sega GT Online (!!) and OutRun2 to name only a few, this might not be such a bad idea. Then again, there's always the possibility of an all-new system based on the Atomiswave specification, but this is also derived from the NAOMI architecture so maybe it might just be easier to convert existing software for the Dreamcast as budget releases?
sorry, no. NAOMI 2 is more like a "Super Dreamcast". NAOMI 2 has the exact same CPU as Dreamcast. it has the same rendering/rasterizing chip, only 2 of them instead of 1, plus a geometry co-processor. NAOMI 2 was made in 1999, announced in 2000, and in arcades by 2001. the real Dreamcast2 or successor to Dreamcast was in development from 1999 to 2001 before Sega pulled the plug. I have no info on it, other than vauge targets that Sega was reported to have set, like wanting at least 10 times more power than Dreamcast (NAOMI 2 only offers about 2-3 times more)..... so we are talking about a machine that would be at least twice as powerful as Xbox if not somewhat more. the graphics chip would have probably been a custom PowerVR4 with on-chip geometry processor (unlike NAOMI 2 which had a seperate one)..... now even though PowerVR was by far the most likely choice for graphics provider........ I would say, as the thread starter mentioned, ATI would have been the best choice for graphics - a Radeon 9800 Pro (2003) or perhaps even the Radeon X800 (2004). since the release timeframe would have been 2003 or 2004... just about right to replace the Dreamcast which came out in 1998 and 1999. no idea about the CPU. maybe SH6 maybe not. memory: probably 128 MB for CPU plus 128 MB for graphics. about half what Xbox 360 and PS3 have (512 MB) overall the power of the Dreamcast2 would have been inbetween Xbox and Xbox360. ^remember these are not actual specs, just guessitmations based on Sega's habbits, logic, timeframe, available technology, etc.
I remember something like a Dreamcast Revolution was being in the works a while back. Well, anyway, Sega should have merged with Nintendo & became one instead of also selling their games for Microsoft. BAD GATES.....
I dont know, an X850 is pretty expensive even today, and at that time it was still in develpment phase . BTW, I though that by 2002 videologic was already out of the GPU market so i didnt considered the VR4. Have any specs about it? just to know more (honestly i didnt knew it existed) I did a report not too long ago, about Renesas CPUs and the SH6 didnt seem so impressive. I said X86 before but now i think that a custom PPC may be even cheaper. I dont know, we should go and see the detailed specs, after all another fan takes 5 extra mins in the assembly line, thus making the console more expensive to build. This decisions take a lot of time, engineers and money, so its pretty hard to just name em in just a day. And Szczepaniak, i know what you mean, but the reality is that a company need to fulfill the mainstreams needs, and cant focus on what the individual wants. Man, i`ll buy any console that has a working VR headset, but a study says that most people isnt interested in a VR unit, thus making it a product with a very small branch in the market.
He could have made millions OUTSIDE of Microsoft if he had decided to pose for Playgirl at the time - yowza! :smt043 Sega Genesis:32X -> Dreamcast:NAOMI 2?? :smt043
True but disturbing little analogy, GSL. Though Instead of Naomi 2 I'd say the modem-thing update proposed by Anthaemia
Well after Gigadrives explanation of the Naomi2, i think that maybe the VF4 was exactly that: a module with the coprocessor and another NecVF GPU. But, i need to say i never heard of any VF4 module, and maybe SEGA didnt even considered it becos of the mainstream view of their past addOn the 32X. Anyways, the Naomi2 should be the DC: adding the extra GPU and coprocessor would only mean an increase of a mere 50$ in the price, and even at 299$ it will still be a great buy. That and the GTA exclusivity :smt023 PD: i know GTA isnt a great game, but look at PS2. It practically owns this generations leadership to the series.
Even though a Dreamcast 2 would be awesome I just don't think there is enough room for 4 major consoles in the market. I suppose if they timed the release date just right it might be a posssible success. Nevertheless, I would love to see a new Sega console.
Think that, if the DC had not left the market and with full game support, a very low price and the growing online capabilities it had, the market share of the others consoles would been dramtically affected. In fact the DC had a boom in its sales when it hit the 99$ price. I say, if the DC wasnt cancelled it may have reached the 2nd place
I think japan 1 place playstation 2 in japan 2 place dreamcast in japan 3 place nintendo game cube in japan 4 place x-box in japan u.s.a 1 place x-box in u.s.a 2 place playstation 2 in u.s.a 3 place dreamcast in u.s.a 4 place nintendo game cube in u.s.a
I dont know how you can work that out! as much as I love the Dreamcast it was on a drip feed by the time Sega stopped making them in Japan it was a bad failure in Japan.