What are the games that can still be played online on the DC? was only a 56k modem released or is a broadband available too ?
http://www.dcemu.co.uk/vbulletin/showthread.php?t=23037 Yep, there was also a BroadBand Adapter for the Sega Dreamcast.
The BBA was supported by less games, UT, Q3 and PSO are the bigger names. UT might be doable with a pc server but you'd need to redirect it to new master servers.
How is it possible that some games can be set up on a private server? Why wouldn't people do this with something like Propellor arena? Would it be possible
Lol well someone should freaking set-up a Propellor arena servers!!! That game begs for online. Why hasn't this been done. Surely there must be demand.
Not sure really why its not happened. Also is it possible to go online with dreamcast with out splashing out to buy a BBA? I have broadband and the dreamcasts modem is for dial up and I was hopping there maybe a mod/hack?
Main problem to create a Propeller Arena server is that no one ever existed or worked online, so there no logs at all of the relation the client used to have with the server : the one that would want to create a server for it would have to guess the meaning of every packages the DC sends and the answer it waits for : with some tracing logs, it would be easier since there would be traces of their communication mode.
I do remember some months ago, where a person showed a link to an alternative way of getting the DC up and running via broadband without having the BBA.
This faq is quite old, I remember, it's about linking your DC to your PC using 2 modems (DC modem to your PC modem) and then your PC transmits the connection. I remember a few years ago (somethin like 2004-2005, when in some french forums, people wanted to repopulate PSO DC servers) plenty of people wanting to make this working but no one succeeded...
Many online Dreamcast games support the modem but not the BBA. Also, the null modem connection to the PC doesn't always work because some games require a dial tone to be present before they'll connect. I always thought that the logical way to deal with the scarcity of the BBA was to engineer a dial-up ISP on-a-chip to connect the modem to. If you abstract that layer away, then the game doesn't realize there's anything beyond the modem and there's no funny cheat codes or boot disk trickery going on (like there can be with Phantasy Star.) I've got the beginnings of a design, but I never did take it to the next step.