Dreamcast Widescreen Hacks

Discussion in 'Sega Dreamcast Development and Research' started by S4pph4rad, Oct 20, 2015.

  1. LordFenixNC

    LordFenixNC Peppy Member

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    Thanks for the extra codes... now all we need is a wiki for both with console compatibility listed. And if we are lucky... moded gdi with widescreen, zoomed out and 60fps options. Built in
     
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  2. Esppiral

    Esppiral Gutsy Member

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    Can anyone port those 60fps codes to the pal versions? I am looking specially for the fur fighters one.

    Thanks.
     
  3. LordFenixNC

    LordFenixNC Peppy Member

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    Cant wait... I hope as early as q2 2016. Dreamcast sporting usb-gdrom, 16x9 modified games, hdmi mod and dream pi loaded up.
     
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  4. Gromber

    Gromber Spirited Member

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    now i have time to test all cheats, and is awesome to enjoy dreamcast on widescreen!

    thanks!

    i remember this wiki i created with a compilation of widescreen codes, hope someone find it useful.
     
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  5. Esppiral

    Esppiral Gutsy Member

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    Toyota Doricatch Series Land Cruiser 100/Cygnus NTSC-J

    2C469FCC----44700000
    2C469FFC----3F400000

    [​IMG]

    [​IMG]
     
  6. Shenmue_Trilogy

    Shenmue_Trilogy Rapidly Rising Member

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    Sorry for asking in this thread but do we have a wiki for ps2 widescreen codes?
     
  7. Gromber

    Gromber Spirited Member

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  8. Dreamkey

    Dreamkey Active Member

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    I just found this topic, this news is really great :D

    I was wondering, is it possible to fix the HUD when it is stretched? Marvel vs Capcom and Capcom vs SNK are doing a good job to keep them correctly.

    So which one is correct? The wiki is still listing 3EF55555.


    By the way, SWAT is pondering to add the functionnality to its loader.
     
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  9. SILENT_Pavel

    SILENT_Pavel Gutsy Member

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  10. Esppiral

    Esppiral Gutsy Member

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    Outtrigger v1.001 (2001)(Sega)(PAL)(M4)
    0287B5A4----43700000

    Maken X v1.001 (2000)(Sega)(NTSC)(US)
    0230CB4C----3F400000

    VIRTUA TENNIS 2 PAL
    024A4A20--43700000
     
    Last edited: Dec 9, 2015
  11. Esppiral

    Esppiral Gutsy Member

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    Edit forgot what I said I am just retarded xD.


    60 fps battles. for the pal version. (works on real hardware AWESOME)
    02300010----00140000
     
    Last edited: Dec 11, 2015
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  12. VIRGIN KLM

    VIRGIN KLM Active Member

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    The wiki needs a careful relist of each game, there are still games that are listed with the wrong address format.
    It would be better if it was on google docs or something so we could add them manually there without having to have somebody monitor and do the hard work himself alone, it's a bit confusing and unfair for him.

    Now the correct math is the one I mentioned, but the code is not ready for primetime, the addresses are not exactly right, they affect more stuff than it seems they do so it's still buggy. It's not an easy game to patch. It reminds me of Ecco The Dolphin, kinda similar quirkiness.
     
  13. Gromber

    Gromber Spirited Member

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    hi! can anyone test capcom vs snk jap widescreen code on real hardware in the two version available? i have original one of them and the code doesn´t work.
     
  14. Esppiral

    Esppiral Gutsy Member

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    Grandia 2 pal 16x9 + 60 fps battles.


    Sonic Adventure Pal Widescreen + 60fps.


    Sorry for the super crappy quality.
     
    Last edited: Dec 11, 2015
  15. S4pph4rad

    S4pph4rad Site Supporter 2015

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    The whole point of a wiki is that anyone can sign up and edit the page. Just make an account and fix it. I don't see why Google docs is any better.

    On a side note, I see someone reformatted the wiki linked on the first page. It looks nice, but it's a shame you no longer have a column to credit the contributors.
     
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  16. Esppiral

    Esppiral Gutsy Member

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    @Dreamkey Yes it is possible, but depending on the game is neccesary to change A LOT of addresses.
     
  17. Esppiral

    Esppiral Gutsy Member

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    D2 Usa (Update)
    Code:
    024B5CF4--3f400000
    024B5CC4--43f00000
    The game uses the same value for gamplay and cutscenes, but, while it expands the viewable area during gameplay it actually does the opposite during cutscenes, cropping the image, so this code will make true 16x9 the cutscenes while the gameplay will have wider fov, wich is welcome.

    No blackbars on cutscenes,

    Code:
    023E92A0---00000000
    023E92A8---00000000
    023E92C0---00000000
    023E92C8---00000000
    it does just what it says.

    [​IMG]


    60FPS needs some testing, the menus seems to run at 60 fps.
    Code:
    0254288C---00000000
    02542890---00000000
     
  18. Esppiral

    Esppiral Gutsy Member

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    Bomberman Online v1.004 (2001)(Sega)(NTSC)(US)
    Code:
    02387B84---43F00000
    02387BB4---3F400000
    [​IMG]

    Can someone take a look at Revolt (pal version) please?
    I really want to replay it but I can't find the address responsible for widescreen.
     
    Last edited: Dec 13, 2015
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  19. Esppiral

    Esppiral Gutsy Member

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    Fur Fighters v1.003 (2000)(Acclaim)(PAL)(M4)
    16X9
    Code:
    0255A354---3FAAAAAB
    
    The game does have an ingame widescreen option, but as usual it is pretty shitty, it frames the game with huge black bars.

    4x3
    Ingame 16x9
    Corrected 16x9

    [​IMG]

    60 FPS
    Code:
    023138A8---0000001
    @Joel
    Thanks for those 60 fps codes ;) do you have anymore? I'd like to port them to other specific versions of the games.
     
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  20. Esppiral

    Esppiral Gutsy Member

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    Fur Fighters v2.001 (2000)(Acclaim)(NTSC)(US)(M4)
    16X9
    Code:
    0255A374---3FAAAAAB
    60FPS
    Code:
    023138C8---0000001
    The game runs great on real hardware, it will keep 1x speed whatever the console can or can't maintain 60 fps.

    On a side note, I own the original Pal copy of the game, and the Pal codes didn't work on my console, so I just gave a try at the NTSC USA codes with my pal game and it did work, this is so weird, so I if any of you find that the pal codes don't work on your pal copy of the game try the Ntsc ones.
     
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