any hi-resolution PDS:Azel art for Barc0de's desktop? =) 1650x1080 would be perfect if anyone has already done any adjustments/photoshop.
The Video CD one. It's called, Saturn CG Collection. Put the disc in to your PC to find some stills. Yakumo
When you say pretty much arcade perfect Sega Rally port, you're talking about gameplay, right? Because, although the graphics are really good for Saturn, and much better than the first Saturn Daytona, Sega Rally is still nowhere near the Model 2 arcade graphics. *half the framerate: 30fps instead of 60fps *much lower graphic complexity/detail (fewer polygons) *lower quality texture-mapping *lower resolution Daytona Championchip Circuit Edition and Circuit Edition use a modified Saturn Sega Rally engine.
Somewhat off-topic: Can you people imagine how utterly mind-blowing the Saturn would've been, if it used Lockheed Martin's Real3D/100 chipset? Imagine a "Super Saturn" with 12 or 16MB total RAM -- Divided between the CPU and graphics, a PowerPC 603e CPU, and the Real3D/100 which is a geometry processor, pixel processor and texture processor, but all on one chip. For 2D, a combined VDP1+VDP2 single chip. Give it a 4x or 6x speed CD-ROM. Keep the Saturn's audio subsystem as it was very good. So the twin Hitachi SH-2 CPU and other not-needed processors, are gone. 1.) PowerPC 603e for CPU 2.) Real3D/100 GPU for 3D 3.) VDP1+2 for 2D 4.) SCSP for audio It's somewhat more powerful than the following machines *Sega/Martin Marietta Model 2 arcade board *Nintendo 64 *3DFX Voodoo Graphics *3DO M2 It's around 30-40% of the Model 3 arcade board, and used in arcades to replace the Model 2 (unlike the ST-V board) since it's better in everyway. Let your imaginations be filled with this as an example of the visuals
Thats like me thinking about how sega should have held out a little longer and made the dreamcast have naomi 2 like hardware.Wild Riders anyone?
Yeah, I know "almost arcade perfect" was an exaggeration, but it's just about as close as you can get on the Saturn, which proves Daytona could've been so much better. That would've also been ridiculously expensive in 1995. Even the regular Saturn was kinda bordering on "too expensive" after the infamous Sony announcement where the Playstation's price was dropped $100.
I agree it would be much too expensive in 1995. but late 1996? it could've put out of $399, due to: *chip integration (VDP1+VDP2 in one chip, Real3D geometry+pixel+texture in one chip, both lowering costs) *chip shrinkage (50 micron down to 35 micron) *only having 1 CPU instead of 2 (like Saturn and M2) *falling memory prices (remember that's what allowed 3DFX Voodoo1 to be sold for $299 in late 1996) We're not talking about a generation beyond N64 and M2 or anything, just something that's slightly better than M2. In a similar way that Matsushita and Sega almost struck a deal over M2, it could've been concievable that Sega and Matsushita could strike a deal over this powerful incarnation of Saturn. If Sega could get Matsushita and Hitachi to mass produce these consoles, it would lower costs further. Matsushita+SEGA together could've beaten back Sony. By 1997, after a year on the market, the price could be lowered to $299. Developers would've fully embraced such a system IMO. Also, if someone mentioned everything that was going into the actually-released Saturn of 1994,1995 but back in 1992-1993, everyone would say it would've cost *more* than the $700 3DO. Afterall, the Saturn was far more powerful than 3DO. And while Saturn wasn't cheap, like N64's $199 or PS1's $299, it still sold for much less than 3DO's launch price. If we remove the mess of Saturn's architecture, fill it with quality custom+off the shelf components, launch it 1.5 to 2 years later in late 1996 (alongside N64, and thus giving Genesis+SegaCD more time in the U.S.) I think a system close to what I'm describing could've been possible. There was a faction of Sega of Japan's own management that wanted to due something along the lines of this:
More pics Hi here are some more saturn pics for you to enjoy. virtua fighter 2 proto shinobi Dark Saviour proto (maybe) Faradoon (unreleased maybe) we may know this by another name now
Nice fine! Always nice to see more beta Shin Shinobi shots! The ones in pink are from the final games but those below are from the early build. I'd love to see that in motion. It just looks so much better than what was released in design at least. Never heard of Faradoon either so that's another to add to the unreleased list. I really need to get scanning some of the other stuff I have for you guys and gals. Yakumo
Cool cheers i thought some of the shinobi pics may be the final copy of the game but i was not sure i also would love to play the beta too. i can't wait to see your scans man :nod:
team sonic Oh the saturn sonic saga the game that never was. pics are form sonic fighters arcade witch was also planned for the saturn at one point i think.