I have written an E-book on setting up a development Environment for the Game Boy Advance. It guides you through setting up Eclipse and other programs so you can use them to develop homebrew for the Game Boy Advance. It goes over source level debugging and some other topics that some people may have trouble with when getting started. This book will be updated at least once a year in editions. If you find anything wrong with the book or think that something should be added then feel free to let me know. Download: dl.dropboxusercontent.com/u/24547569/GBADevEnFiles/SetupGBADevEnvironment.pdf
Wow, this is pretty awesome! Thanks for sharing! I'd love to see if you have any info on Nintendo 64 Development ! Thanks again.
Indeed, excellent idea! Downloaded but haven't had time to look into it. I'd love to do something like this for other consoles... but I hardly have the time. Maybe some day...
Well I do know for a fact that by using DeSmuME as your emulator you can set things up in a similar manner for NDS development. I only focused on GBA because of the following project that my friend is working on. http://www.pokemonhackersonline.com...-Jambo51-s-Homebrew-Pok-mon-Engine#post126296 In theory you should be able to use eclipse to program for most consoles but there may be things missing like emulators that support GDB.
A follow up to this book: It is not even a year since I've released this so it is too early to write a new revision. Still small some things have changed with regards to this book so basically made a video tutorial for setting up the IDE. https://www.youtube.com/watch?v=15rEv_1KvQ4 Enjoy!
Thanks for the updated videos ! Have you any experience in setting up a Nintendo 64 Development environment?
No I have not revised the book. Sorry, I've been busy. The videos would be the latest revision kinda.
Currently writing a revision. I know I'm a few months late but I've been busy. Most things are still the same but there's been some new stuff that can help.
Revision has been uploaded. The link is still the same. Going to experiment with mgba for the next revision.
Good job. I am actually developing several homebrew games for GBA using devkitadv and devkitpro and this document would be useful for me in order to configure the cross-compiler in eclipse. For now I using Crimson Editor that allows to lunch scripts to compile and execute the code.