EGM #0: 1st 16-Bit article?

Discussion in 'Industry News' started by VMS, May 27, 2009.

  1. VMS

    VMS Robust Member

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    Article scanned from the EGM 1989 Buyer's Guide, also known as issue #0. This was the first video game magazine I ever bought, in late 1988. I was amazed that it contained Master System news & reviews, since the SMS was at best an "alternative" console in the USA. Just a handful of kids at school owned SMS, while nearly every other kid owned the NES. We SEGA fans had to seek each other out and stick together.

    But it was the following article that made my teenage jaw hit the floor, and solidify my lifelong love of gaming. When I read the following, there was fire in my veins. Another generation of gaming was coming up quickly, without any burnout or crash of the Atari generation. Dreams of futuristic dome-shaped "Mega Drives" would consume me for the following year.

    Does anyone know of an earlier 16-Bit article? I didn't even know gaming magazines existed when I saw this one at the toy store... late '88, I think December. It stayed on the shelves for a few months until EGM #1 came out.

    Pretty funny to read now, but it was pure gold to a gamer back then, when we were all in the dark (EGM included). Kind of interesting, though, that the first-ever (?) mention of Mega Drive in the Western press also mentions the CD-ROM upgrade. That comment continued to haunt me for years while the Genesis was on sale with no CD-ROM yet rumored. The "Epyx" console mentioned is what eventually became the Atari Lynx.

    [​IMG]

    [​IMG]
     
  2. rgb3do

    rgb3do Spirited Member

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    to bad the mega drive never had true scaling and rotation. :crying:
    I dont miss the cart lock option :shrug:
     
  3. LuckyToke

    LuckyToke Robust Member

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    Wow - thanks for this VMS, a really interesting read!
     
  4. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    Interesting read indeed
     
  5. madhatter256

    madhatter256 Illustrious Member

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    So bland and simple looking. Like reading a textbook....

    So much has changed now lol. Nice post.
     
  6. Tatsujin

    Tatsujin Officer at Arms

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    the big fail :lol:
     
  7. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    what a flashback, cheers =)
     
  8. Jamtex

    Jamtex Adult Orientated Mahjong Connoisseur

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    Ah the time when the future looked exciting.
     
  9. PrOfUnD Darkness

    PrOfUnD Darkness Familiar Face

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    So the Mega Drive had a select button back then? lol
    Nice read!
     
  10. SuperGrafx

    SuperGrafx Guest

    Indeed. I can still remember reading this article for the first time back in the day, takes me back.
     
  11. Hawanja

    Hawanja Ancient Deadly Ninja Baby

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    Yeah I remember this, at one time I had issues 1-120 of EGM and the complete run of EGM2, until I stupidly sold them for a quarter of what they're worth.

    Actually, I didn't read any gaming mags before EGM, anybody have any from the 80s? I read somewhere there was an old one called "Electronic Gaming" which was the precursor to EGM in the early 80s (the Pac-man, Atari era.)
     
  12. dulledblade

    dulledblade Guest

    Wow so that's what it looked like back then. Thanks for the memories!
     
  13. GigaDrive

    GigaDrive Enthusiastic Member

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    I don't know of an *earlier* 16-Bit article, but the first EGM I ever saw was issue #2 in late June or early July 1989.

    This issue also had a 16-Bit article, but obviously it was later.

    It was *this* article that set ME on fire for a new generation of consoles.
    (the 2nd scan, that starts with 'By Steve Harris').

    Aside from the then-upcoming TurboGrafx-16 & Sega Genesis, I also dreamed of even more advanced 16-bit consoles mentioned in this article--The 16-bit P.C.-Engine 2 (before it was revealed to be the 8-bit/16-bit SuperGrafx), and the supposed Namco 16-Bit 'Super System'... As well as the Super Famicom.

    [​IMG]

    [​IMG]


    The complete Super Famicom article from the same issue:

    [​IMG]
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    [​IMG]
    [​IMG]
     
    Last edited: Jun 30, 2009
  14. feder

    feder Gutsy Member

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    That proto SNES looks really weird, the final design looks better in my opinion.
     
  15. GigaDrive

    GigaDrive Enthusiastic Member

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    While I like the final released Japanese Super Famicom, I love that 1988 prototype. It's better than the U.S. SNES.

    more pics:

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    [​IMG]
    _____


    I also like this redesigned 8-bit Famicom, in the same style as the prototype Super Famicom
    [​IMG]


    another prototype Super Famicom, closer to the final design:
    [​IMG]

    yet another slightly different Super Famicom prototype, notice the different position of the controller ports, and the EXT port:
    [​IMG]
     
    Last edited: Jul 1, 2009
  16. GigaDrive

    GigaDrive Enthusiastic Member

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    Follow-up to the 16-bit article in the OP

    EGM issue 1, May 1989
    [​IMG]
    [​IMG]

    Again, the Mega Drive supposedly has hardware scaling, (haha yeah right) and a palette of 256,000 colors (they probably meant 262,144 since that's a figure that would make sense).

    Not even the Mega Drive's ancestor, the System 16 arcade board has that many colors, I believe it's got 1536 on-screen max, out of a 4096 pallete.





    Also, Gaming Gossip
    [​IMG]
     
  17. HardcoreOtaku

    HardcoreOtaku Rising Member

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    cheers for the scans, good read
     
  18. Princess Toadstool

    Princess Toadstool Active Member

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    the proto-SNES looks cool. I've never seen a prototype of the SNES/Super Famicom before. I wish they only released one version of it for the whole world...I think our Europe SNES is quite ugly...
     
  19. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    most people I know dislike the US one the most. All in all I give my best Nintendo console design award to the N64, the SNES never really made me lust one just for the sake of its appearance.
     
    Last edited: Jul 14, 2009
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