Everdrive 64 FAQ

Discussion in 'Everdrive 64' started by gray.fullbusterzzz, Dec 26, 2011.

  1. reprep

    reprep Gutsy Member

    Joined:
    Jun 8, 2012
    Messages:
    475
    Likes Received:
    1
    yes.it plays at 50 hz with borders unless you use PALadin or something like that to force 60 hz. the console outputs NTSC 50 in this case. if your tv doesn't support NTSC 50, you won't see picture (or maybe a black and white image)
     
  2. Conker2012

    Conker2012 Intrepid Member

    Joined:
    Oct 19, 2012
    Messages:
    687
    Likes Received:
    78
    You might want to add this to the FAQ;

    Q. I want to use a graphics image as a background, but even though I've converted it to a 640 x 480 bitmap (.bmp) file, the Everdrive 64 won't use it, saying that the image must be 16 bit, but I the art/graphics programs I've tried won't convert it to 16 bit.

    A. Download the freeware program Easy Graphic Converter from

    http://www.etrusoft.com/graphic-converter/index.htm

    and convert your images into 16 bit .bmp files.
     
  3. Delirious17

    Delirious17 Rising Member

    Joined:
    Apr 15, 2011
    Messages:
    72
    Likes Received:
    0
    Sweet...never thought of the day I'd be making wallpapers to be used on my N64 :p
     
  4. LittleNinja

    LittleNinja Member

    Joined:
    Dec 8, 2012
    Messages:
    17
    Likes Received:
    0
    Hi, can anyone help me answer this? I'm thinking of getting a N64 some time soon, preferably the Limited Edition Pikachu Blue version. Will the ED64 work on it or will it only work on normal N64 consoles? Thanks!
     
  5. Conker2012

    Conker2012 Intrepid Member

    Joined:
    Oct 19, 2012
    Messages:
    687
    Likes Received:
    78
    I can't speak from experience or technical knowledge, but I'd be *amazed* if the ED64 wouldn't work on every N64 ever made, as logically every N64 has to be 100% compatible with every other, as if there were even the slightest difference that could cause incompatibility then that could potentially cause unwanted problems, so Nintendo would surely make them 100% compatible across the board. The only exception is region encoding, but of course that is (a) deliberate by Nintendo, and (b) well documented, so that manufacturers are aware of it and could make allowances for it if necessary. And the ED64 gets around that anyway, though of course you need to match the ED64's region type to the console (i.e. I have the PAL ED64 and the PAL N64, and they both together allow me to play games from any region).
     
    Last edited: Dec 27, 2012
  6. Lum

    Lum Officer at Arms

    Joined:
    Sep 30, 2010
    Messages:
    3,233
    Likes Received:
    42
    If I recall, ED64 hasn't yet been updated to fully support Brazilian systems. Of course I don't know much about that being in the US.
     
  7. LittleNinja

    LittleNinja Member

    Joined:
    Dec 8, 2012
    Messages:
    17
    Likes Received:
    0
    Ah okay. I'm worried that I would be wasting the money on the Limited Edition if the ED64 wouldn't work on it.
     
  8. Lum

    Lum Officer at Arms

    Joined:
    Sep 30, 2010
    Messages:
    3,233
    Likes Received:
    42
    Japanese Pikachu N64 is a much lighter tone of blue that looks better than US ones. They also had orange we didn't get here.

    Pikachu N64 has one issue. Namely 64DD, as if that matters. The expansion port was covered up by plastic. And its larger footprint would look strange with 64DD (similar idea to Genesis model 1 on a Sega CD model 2).
     
  9. LittleNinja

    LittleNinja Member

    Joined:
    Dec 8, 2012
    Messages:
    17
    Likes Received:
    0
    Yes. I can only get the Japanese one at where I'm currently at. It has a different footprint, which is why I'm afraid that the ED64 wouldn't work on it. I've seen someone saying "The N64's internal circuitry was only revised once (for the Pikachu N64) and that was to strip out the expansion port. Apart from that there was no change to the hardware." I'm bad at electronic stuff so I really need to confirm whether the ED64 will work on it before I buy it and ended up wasting money. =(
     
  10. Lum

    Lum Officer at Arms

    Joined:
    Sep 30, 2010
    Messages:
    3,233
    Likes Received:
    42
    Expansion port itself wasn't removed. Just its visible access. You have to take off the bottom case, or cut a hole.
     
  11. LittleNinja

    LittleNinja Member

    Joined:
    Dec 8, 2012
    Messages:
    17
    Likes Received:
    0
    So in other words, everything is the same (hardware, circuit boards and stuff) as a normal NTSC-J N64? It's just that the layout is different and therefore, the ED64 should work on it right?
     
  12. Lum

    Lum Officer at Arms

    Joined:
    Sep 30, 2010
    Messages:
    3,233
    Likes Received:
    42
    As far as I'm aware. I don't own either Pikachu N64 or any NTSC-J N64 to say much.

    Not much purpose for me to import since they use the same internal region code as US.
     
    Last edited: Dec 27, 2012
  13. LittleNinja

    LittleNinja Member

    Joined:
    Dec 8, 2012
    Messages:
    17
    Likes Received:
    0
    Ah okay. Thanks! Guess I'll do a little more research before buying. =)
     
  14. Conker2012

    Conker2012 Intrepid Member

    Joined:
    Oct 19, 2012
    Messages:
    687
    Likes Received:
    78
    I have to admit, it is disappointing how little hard information there is on the 'net about the N64. It doesn't seem to have anywhere near the 'net presence of it's contemporaries and older machines, and most of what is out there is purely to do with the gameplay of it's (main) games.

    It might be worth your while asking at

    http://s9.zetaboards.com/Nintendo_64_Forever/index/

    as there are some very knowledgeable people there.
     
  15. LittleNinja

    LittleNinja Member

    Joined:
    Dec 8, 2012
    Messages:
    17
    Likes Received:
    0
    Ah, thanks! I've also sent a pm to Krikzz and hope to get an answer from him. =)
     
  16. sonicdude10

    sonicdude10 So long AG and thanks for all the fish!

    Joined:
    Jan 17, 2012
    Messages:
    2,573
    Likes Received:
    29
    I can tell you this much about the N64. They were mostly the same. Sure some regions had different revisions but functionally they were all the same. Only real differences were the cart slots and the region frequency. PAL is 50 Hz and NTSC is 60 Hz. Just gotta mach the cart shell and CIC chip to make the ED64 work for your region. NTSC use the 6102 CIC chip and PAL use the 7101. These are the common chips and work with most games. The ones that don't work with these chips have patches to make them including Banjo Tooie now.

    So it should work in Brazilian machines with proper chip and shell.
     
  17. Lum

    Lum Officer at Arms

    Joined:
    Sep 30, 2010
    Messages:
    3,233
    Likes Received:
    42
    N64 similar to the PS1 sets color format in hardware, yet 50 hz or 60hz in software. So an NTSC N64 not modified will attempt to use NTSC50 for playing PAL games.
     
  18. sharklaser

    sharklaser Newly Registered

    Joined:
    Jan 30, 2013
    Messages:
    2
    Likes Received:
    0
  19. reprep

    reprep Gutsy Member

    Joined:
    Jun 8, 2012
    Messages:
    475
    Likes Received:
    1
    you have to get the needed versions for these games. i am sure Jet Force Gemini on no-intro doesn't work. haven't tried others yet, but it would be good to get the needed good N64 versions.
     
  20. Nubcake

    Nubcake Member

    Joined:
    Sep 21, 2015
    Messages:
    23
    Likes Received:
    4
    is this still true with newer versions of ED64 firmware/OS? i'd really like to play GB / SNES


    this link is broken, here is new link:
    http://assemblergames.com/l/threads/any-solution-for-n64-analog-sticks.37361/
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page