yes.it plays at 50 hz with borders unless you use PALadin or something like that to force 60 hz. the console outputs NTSC 50 in this case. if your tv doesn't support NTSC 50, you won't see picture (or maybe a black and white image)
You might want to add this to the FAQ; Q. I want to use a graphics image as a background, but even though I've converted it to a 640 x 480 bitmap (.bmp) file, the Everdrive 64 won't use it, saying that the image must be 16 bit, but I the art/graphics programs I've tried won't convert it to 16 bit. A. Download the freeware program Easy Graphic Converter from http://www.etrusoft.com/graphic-converter/index.htm and convert your images into 16 bit .bmp files.
Hi, can anyone help me answer this? I'm thinking of getting a N64 some time soon, preferably the Limited Edition Pikachu Blue version. Will the ED64 work on it or will it only work on normal N64 consoles? Thanks!
I can't speak from experience or technical knowledge, but I'd be *amazed* if the ED64 wouldn't work on every N64 ever made, as logically every N64 has to be 100% compatible with every other, as if there were even the slightest difference that could cause incompatibility then that could potentially cause unwanted problems, so Nintendo would surely make them 100% compatible across the board. The only exception is region encoding, but of course that is (a) deliberate by Nintendo, and (b) well documented, so that manufacturers are aware of it and could make allowances for it if necessary. And the ED64 gets around that anyway, though of course you need to match the ED64's region type to the console (i.e. I have the PAL ED64 and the PAL N64, and they both together allow me to play games from any region).
If I recall, ED64 hasn't yet been updated to fully support Brazilian systems. Of course I don't know much about that being in the US.
Ah okay. I'm worried that I would be wasting the money on the Limited Edition if the ED64 wouldn't work on it.
Japanese Pikachu N64 is a much lighter tone of blue that looks better than US ones. They also had orange we didn't get here. Pikachu N64 has one issue. Namely 64DD, as if that matters. The expansion port was covered up by plastic. And its larger footprint would look strange with 64DD (similar idea to Genesis model 1 on a Sega CD model 2).
Yes. I can only get the Japanese one at where I'm currently at. It has a different footprint, which is why I'm afraid that the ED64 wouldn't work on it. I've seen someone saying "The N64's internal circuitry was only revised once (for the Pikachu N64) and that was to strip out the expansion port. Apart from that there was no change to the hardware." I'm bad at electronic stuff so I really need to confirm whether the ED64 will work on it before I buy it and ended up wasting money. =(
Expansion port itself wasn't removed. Just its visible access. You have to take off the bottom case, or cut a hole.
So in other words, everything is the same (hardware, circuit boards and stuff) as a normal NTSC-J N64? It's just that the layout is different and therefore, the ED64 should work on it right?
As far as I'm aware. I don't own either Pikachu N64 or any NTSC-J N64 to say much. Not much purpose for me to import since they use the same internal region code as US.
I have to admit, it is disappointing how little hard information there is on the 'net about the N64. It doesn't seem to have anywhere near the 'net presence of it's contemporaries and older machines, and most of what is out there is purely to do with the gameplay of it's (main) games. It might be worth your while asking at http://s9.zetaboards.com/Nintendo_64_Forever/index/ as there are some very knowledgeable people there.
I can tell you this much about the N64. They were mostly the same. Sure some regions had different revisions but functionally they were all the same. Only real differences were the cart slots and the region frequency. PAL is 50 Hz and NTSC is 60 Hz. Just gotta mach the cart shell and CIC chip to make the ED64 work for your region. NTSC use the 6102 CIC chip and PAL use the 7101. These are the common chips and work with most games. The ones that don't work with these chips have patches to make them including Banjo Tooie now. So it should work in Brazilian machines with proper chip and shell.
N64 similar to the PS1 sets color format in hardware, yet 50 hz or 60hz in software. So an NTSC N64 not modified will attempt to use NTSC50 for playing PAL games.
What about the "No-intro" versions? Do Banjo Kazooie, Jet Force Gemini and Donkey Kong 64 run as no intro versions on the ED64? Infos here: http://www.epforums.org/showthread.php?56293-No-Intro-Collection-(Complete-ROM-Sets)*
you have to get the needed versions for these games. i am sure Jet Force Gemini on no-intro doesn't work. haven't tried others yet, but it would be good to get the needed good N64 versions.
is this still true with newer versions of ED64 firmware/OS? i'd really like to play GB / SNES this link is broken, here is new link: http://assemblergames.com/l/threads/any-solution-for-n64-analog-sticks.37361/