Just finished my newest article: http://micro-64.com/features/everdrive64.shtml My goal was to make the ultimate beginners guide for the Everdrive 64! I've got just about everything covered. Let me know what you think.
Excellent, thanks for this - looking forward to perfect dark and master quest as i still have a few 64s laying around.
Good article and great website! Thanks for reminding me about shop.retrogate.com, too - - perfect place to get these puppies and other excellent cartridges direct from krikzz hizself -a2a
Nice article, enjoyed reading that! I'm going to get an Everdrive down the line but one question I've been meaning to ask in the ED64 sub forum is this - does the ED64 benefit from an RGB modded console or will it look the same as a non modded console when playing the roms?
It will look however the games looked loading form original cartridge. Everdrive is just a different means of loading the same code to your N64, whatever display improvements are made on the N64 hardware will apply in the same manner.
Thanks for the information. Makes this thing very desirable, though I only want to play about five console exclusive games, thanks to the Wii VC.
Lots of the best N64 games will never be on the VC, thanks to licensing issues, such as Rare's games (Goldeneye, Perfect Dark, Conker's Bad Fur Day, Jet Force Gemini, Banjo Tooie, Banjo Kazooie, etc), and probably Duke Nukem: Zero Hour (the best Duke Nukem game ever, in my opinion), Rocket: Robot on Wheels, Body Harvest, Space Station: Silicon Valley, Tetrisphere, Beetle Adventure Racing, and The World is Not Enough. Plus on an Everdrive you can play modded games, such as the Goldeneye and Perfect Dark mods, and unreleased games, such as 40 Winks. An Everdrive 64 is well worth getting, if you like N64 games.
Interesting guide, was never really keen on the N64 apart from Golden Eye, use to skip afternoon lessons to play at a friends house. The everdrive drive seems like a handy little bit of kit, worthing giving the N64 another go me thinks. Thanks for sharing.
It's natively PAL, but with a small patch will run NTSC. Like several other N64 games, it had full support for all regions but artificial software lockout against imports. Heck, you could crack it with a GS if you really wanted to.
Well there isn't too much to compare. The Everdrive 64 currently loads things faster and uses an SD card which I think is much more convenient than Micro SD or Compact Flash. As for LaC's patch, which ones? I already talk about his game cracks for JFG, DK, and BT.
I have a strange question , does every game play like normal? and why is it a good few games do not work on XBMC like body harvest and turok 2,3 and games are glitchy. also. regarding the everdrive , I want one but I don't want to pay an extra £20.00 for a version in an existing cart. is it a matter of buying the PCB and modding the cart for the SD slot or is there more involved? also great article I will buy one of these , is there any real need for the USB add on?
Yes, almost every game plays on the Everdrive exactly as it does on the original cartridge. The exceptions are the few games that have extra hardware in their game cartridge - there are four or so of these (that I know of), such as a Tetris game that can read your heart beat (seriously - it has a little connection you attach to your chest), a Pokemon game that uses a microphone so you can speak to the game, a game that has a realtime clock built into the cartridge so it always knows the time and date, and a shooter that used a non-standard gamesave. All four of these games are JAP only, so most NTSC or PAL users won't miss the ability to play these games. XBMC isn't an emulator, it's a media player, for playing music and videos. If you mean an N64 emulator, such as Surreal, or Project 64, or 1964, then sadly at the moment N64 emulators aren't too accurate, they have glitches and incompatabilities. Two emulators, Cen64 (http://cen64.com/) and the MESS N64 driver, are being developed that claim to one day running every N64 game perfectly, but neither of those are ready yet, and both will require very powerful PCs. Sorry, I don't know. I bought mine with the cartridge shell included, hopefully someone else can answer your question, but if not then post your question at the official Everdrive 64 forum: http://krikzz.com/forum/index.php?board=4.0 No, as far as I know the USB is only really useful if you're going to be writing N64 software and want to quickly test it on the Everdrive 64. If you just want to play N64 games then you don't need the USB add on. Hope that helps.
Thanks very much buddy you are a fountain of information . i will get it built up as £85.00 all in is great as I was going to buy fro retro towers and they charge £110.00 without postage.
The Tetris64 heart monitor plugged into the controller pak slot and in no way was tied to the cartridge. Hey You Pikachu! was obviously released worldwide. The microphone--in fact, both iterations of the microphone--also plugged into the controller pak slot and not the cartridge. There is one nonstandard size SRAM game supported by the 64Drive. There's nothing preventing Everdrive support for it at all, though I don't know for certain if it is a handled type or not. The only hardware unsupported by flashcarts are the internal clock in Animal Forest (Doubutsu no Mori), and the on-board modem in one of those shogi games. That said, it's possible to add partial support for the clock in much the same way eeprom games are saved. It is only read once to sync the game and written when saving. A flashcart couldn't make it tick, but it could save and restore the record to prevent all the clock reset dialogs. Animal Forest is known internationally as Animal Crossing, one of the larger video game licenses out there. The modem dials japanese shogi record boards, and the numbers may or may not be in service. It's safe to say it is not prepared to make international calls ;*)