I need help extracting the sound effects from Saturn Bomberman. Game data (sprites, sounds) seems to be inside just one file. There is any program to search/extract know saturn sound format inside a binary file?
It depends from the format of these sound effects.Most likely they are PCM data. As for songs, if they are in SSF format I use this program to extract them : http://sourceforge.net/projects/vgmtoolbox/
vgmtoolbox gave me a lot of SEQ and BIN files. I don't know how to use them. Tried to build SSF files from them, without success.
SEQ are the the file which stores the sequence of notes (like midi), BIN are the samples/tone.Now you have to combine the two.Kinsghriek (the guy who create this SSF sound format) has done a lot of work: http://snesmusic.org/hoot/kingshriek/ssf/ So, for creating SSF you have to use his ssfmake utility (read attached documentation) or VGMToolbox (which actually is based on Kingshriek utilitis) but in both cases you have to specify the game driver which often is embedded in another file.
I extracted the driver using vgmtoolbox but still can't create the ssf files. Only if I can extract the samples from the BIN files...
It seems none before has extracted SSF file from Bomberman: http://ssf.joshw.info/b/ Later I want to try myself.Stay tuned.
This is an option. I just thought it would be simpler to just extract the sounds than record and edit (cut) what I need. These seems to be just the cd-da tracks ripped to mp3.
It seems that the various jingles/speeches are in AIFF format, I attach one of them converted to .mp3 using Audacity.But you can play them in their native format using a normal player like VLC What are you looking for exactly?For music or sound FXs?