Hi everyone! I managed to get my Famicom 3D System working on a PC CRT using a NES Emulator on my PC. Inside the spoiler is the process I took to do this. Spoiler: Wall of Text Warning! So I wanted to play Tobidase Daisakusen in 3D on my Famicom Disk System. I strapped on my Famicom 3D System glasses, fired the game up, and was disappointed to find out that the 3D feature only works with red/blue 3D glasses. Unfortunately, I don't have a pair of these. So, I enlisted the help of two friends and we started digging. The US version was released on cartridge as The 3D Battles of World Runner. The game has a 3D mode in the ROM but it is disabled. Using a Game Genie, you can enable it. However, this isn't red/blue 3D. It is actually stereoscopic 3D, the same 3D used by the Famicom 3D System! This is great and all but there was one issue.... I don't have the actual cart, Everdrive N8, or a Game Genie! This lead me to emulation. I decided to try the game in Nestopia Undead Edition. I grabbed my old VGA CRT, plugged it into my modern PC using a DisplayPort to VGA active adapter and set the CRT to 640x480p@60Hz. After firing up Nestopia, I entered the cheat and loaded the US version. I held B and then pressed START. Afterwards, the game is at a black screen. Letting go allowed the game to display again and pressing SELECT toggles 3D! Next, turning on the glasses. I plugged them into my Famicom and loaded up Falsion on the FDS, which turns the 3D System on at the title screen. Sure enough, it worked on 3D World Runner and the VGA CRT! The 3D effects were good and it looked amazing. I did notice an issue with a vertical gar bar going up the screen but I have been told that is due to the refresh rate. I'll have to find out what the exact refresh rate of the Famicom is and run my PC in that mode to see if it fixes it. TD;LR: Famicom 3D System works on a PC CRT running at 640x480p@60Hz and in Nestopia Undead Edition. You need the following: Famicom or NES with a way of connecting Famicom accessories. Famicom/FDS game that can enable the glasses. PC CRT set to 60Hz. I chose 640x480p because it is a perfect 2x scale. Famicom 3D System. Emulator of choice. ROM/FDS image of a stereoscopic 3D game for the NES/FC/FDS. A 3DTV might also work but I have no idea and no way to test that. I've read somewhere online that you can also get or build adapters to use the 3D System glasses on a PC without the need for a Famicom. Hope this helps anyone looking to play Famicom 3D System games on emulators!
Odds of to separate 30hz signals being perfectly in sync is slim. That could be the cause of the distortion. But I'm surprised it works in any usable way.
If you could, I would love to hear how it works! Hmm, I wonder if there is any way to make it perfect. Funny thing about it, I stopped using it for a bit and then decided to reload it after a while. I couldn't get it to work anymore. Maybe I changed a setting or something somewhere down the line. I'll have to do more testing.
Most likely you just hit one one of those one in a million (probably a lot less) instances where the two signals were in sync. To make it perfect you have to have the console and the glasses in perfect sync. The way this is usually done is to toggle the glasses with a signal from the same system generating the display. This means connecting your emulator to the glasses. This used to be a lot easier than it is today. But source for your emu of choice is available so theoretically possible.
You know red/blue 3D glasses are pretty easy to find, right? You can get a pair of them on Amazon for like $2.
Huh, maybe I should go play the lottery then XD Maybe someone could get it working. I’ll have to look into Stereoscopic glassss to USB adapters if such a thing exists. Yeah I know lol! Just need to order a pair.
I'd check the odds before investing in the lottery. A million to one ain't nutten. I'm pretty sure nvidia made USB glasses but no idea how they worked but they're not going to work with your emulator unless someone wrote the code to do that.
I most likely wouldn't win because I probably used up my remaining luck on 30 year old 3D glasses! XD Oh well, hopefully someone sees this thread and decides to code it in.
Um...the Famicom Disk System version of Tobidase Daisakusen uses the Famicom 3D System's 3D method, not Red/Blue. THAT was used for the North American NES release. And you can enable the 3D mode without a game genie! You can easily turn on/off the 3D in both the Japanese and NTSC releases by pressing SELECT.
You are incorrect. I loaded it on my Famicom Disk System and it does not support Stereoscopic 3D, only red/blue anaglyph 3D. The glasses aren't even powered when playing it in 3D. The US version supports Stereoscopic 3D via a Game Genie code. Oddly enough, the Japanese cart release disabled 3D as well, but using a Game Genie, it can be enabled. However, it is Anaglyph 3D like the FDS version and not Stereoscopic 3D. The sequel, JJ: Tobidase Daisakusen Part II, does support Stereoscopic 3D and the Famicom 3D System but that was released on cart and not the FDS. You are probably thinking of JJ: Tobidase Daisakusen Part II or some other game. Source: Research done on the Famicom 3D System, The Cutting Room Floor's article on Tobidase Daisakusen, and trying it on my own FDS and Famicom 3D System.
Actually, you are the one who is incorrect. I loaded it on MY Disk System, and I was able to turn on and off the Stereoscopic 3D by pressing SELECT no problem. Same the NES/North American version! The Anaglyph Red/Blue 3D was only in the US version as NES copies were packaged with flimsy (and often lost) Cardboard Red/Blue 3D Glasses. The TCRF page is incorrect and mixed up, I can even see that they mislabeled the gifs of the 3D filters. For further proof, I found a video of the FDS version working correctly with the 3D System hardware (skip to 3:11): Not only that, but I found a PDF for the North American version's instruction manual, which tells you how to turn and off the 3D mode: http://www.thegameisafootarcade.com/wp-content/uploads/2017/02/3-D-World-Runner-Game-Manual.pdf My assumption is that your disk copy of Tobidase Daisakusen was overwritten with the US version as I have a few disks that were overwritten with the code of their North American translations/versions. This could be why your Famicom 3D System won't power on when playing your copy as the NES version removed the code that enables/disables the Famicom 3D System. This is explained in this video (skip to 8:22): in which the user is playing the NES version on their Famicom via an adapter, and sure enough, it doesn't toggle on/off the Famicom 3D System. As for your NES version I'm wondering if there is a bug that prevents users from turning on/off the 3D mode. That or check your controller to see if your SELECT button is working. All I know is, I'm not encountering any issues on my end whatsoever.
This is extremely strange. I don't own the actual disk and instead, I play it on my FDSStick. It is in fact the Japanese FDS version because converting NES games to the FDS is a nightmare and requires reprogramming the entire game for most mappers, including the one used by 3D World Runner iirc. I grabbed it from the smokemonster pack btw. When selecting 3D on the FDS version, it is red/blue Anaglyph just like in the MLiG video and not stereoscopic 3D. The 3D System isn't even turned on. I can tell when it is on/off by looking at an LCD with them or a light source. They even point this out in an annotation at 8:02. In the Famicom Dojo video, you can clearly see it is red/blue anaglyph and not sterescopic 3D. I must say that I am running the US version in Nestopia Undead Edition as I do not have the cart, Everdrive, or a 72 pin to 60 pin adapter for my Famicom (I don't own an NES). When selecting 3D in the US version without the Game Genie, I can enable 3D but I get red/blue anaglyph just like in the FDS version. Using the Game Genie code changes it to Stereoscopic 3D in the US version. Assuming I was using an Everdrive, it probably would enable the 3D System but alas, I do not have an Everdrive. Just to clarify, red/blue is anaglyph and full color double image is stereoscopic. I can confirm my select button is working and my 3D System does work on Falsion and 3D Hot Rally. The games are also unmodded. I can make a video for you if you would like me to. This Wikipedia page on the system has a list of game that support it out of the box. Oddly enough, the Wikipedia page for Stereoscopic 3D video games has it listed and the article for the game mentions it, even though it doesn't support it out of the box. Also the gifs on TCRF are not mislabeled, you misunderstood them. They are a bit confusing at a quick glance.
This is why I try and use authentic hardware for this kind of stuff. To ensure that it works properly. Remember: MLiG is playing the NES version on their Famicom via a 74-pin to 52-pin converter. And actually in the Famicom Dojo video at their annotation, they just call the 3D System "3D Glasses", because in a way, they actually are. The video actually can clearly show that it isn't Red/Blue, you're just confusing it with the Purple level layout: Not only that! But that's not even 3D Worldrunner! It's JJ! Again, this is why I use authentic hardware. Your Nestopia cart must have a bugged copy. I well am aware of the differences, and there is no need for a video. Except that it actually does. I misunderstood them alright. I misunderstood that the gifs showed the other version's 3D mode hidden inside their code. See, it even tells you that the default Japanese version uses uncolored frames, whereas the NES version is red/green. I have no idea what they mean by the FDS and "default Japanese" version being different; it was ONLY released as a Disk in Japan. It's sequel, however, was released as a Cartridge.
Now I am starting to get confused. Also Nestopia is an NES emulator for Windows, not a cartridge. I have been loading the FDS version using a disk image and the FDSStick, a floppy disk drive emulator that plugs into the RAM adapter. I think you are correct about Tobidase Daisakusen not being released on cart. I can't find any info on a cartridge release. There is an FDS to NES conversion floating around, but I am not using it. I guess for now, let's agree to disagree. This thread was starting to go off topic.