Famicom BASIC

Discussion in 'General Gaming' started by Taucias, Jan 30, 2007.

  1. Taucias

    Taucias Site Supporter 2014,2015

    Joined:
    Oct 11, 2005
    Messages:
    5,015
    Likes Received:
    17
  2. Calpis

    Calpis Champion of the Forum

    Joined:
    Mar 13, 2004
    Messages:
    5,906
    Likes Received:
    21
    No never released for NES and no it's not a good alternative to assembly, especially not for game programming.
     
  3. z_killemall

    z_killemall Familiar Face

    Joined:
    Dec 4, 2006
    Messages:
    1,116
    Likes Received:
    6
    Anyone knows how much did it cost when it was released?
    It was sold only in Japan, right? The version of the BASIC cart i've seen is entirely on japanese, but I don't know he it's the only one.
     
  4. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    it's like trying to build a high-rise with LEGOs in a sandbox. Basic is a training language, not a serious tool.
     
  5. Taucias

    Taucias Site Supporter 2014,2015

    Joined:
    Oct 11, 2005
    Messages:
    5,015
    Likes Received:
    17
    Well obviously, but it would mean getting something up and running on the NES, which is a total no hoper any other way as far as I can see (I'm no ASM fiend)

    Although: http://neshla.sourceforge.net/
     
    Last edited: Jan 31, 2007
  6. Japan-Games.com

    Japan-Games.com Well Known Member

    Joined:
    Sep 12, 2005
    Messages:
    1,806
    Likes Received:
    9
    You can't use a Japanese Famicom Basic cart with an adapter?
     
  7. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

    Joined:
    Jan 16, 2006
    Messages:
    6,563
    Likes Received:
    8
    Indeed, those GOTO use a lot of resources, and the Nes had a subpar CPU...
     
  8. Taucias

    Taucias Site Supporter 2014,2015

    Joined:
    Oct 11, 2005
    Messages:
    5,015
    Likes Received:
    17
    I'm not thinking I can make Super Mario Bros 50 on it, but plenty of good Spectrum and C64 games were made in BASIC so I am sure creative types could bring something to the table.
     
    Last edited: Feb 1, 2007
  9. Calpis

    Calpis Champion of the Forum

    Joined:
    Mar 13, 2004
    Messages:
    5,906
    Likes Received:
    21
    Indeed logic is logic for non-action games, but a lot of resources would be wasted by the BASIC interpreter. If one compiled the BASIC, you could expect the performance of any unoptimized game which may even be retail worthy.

    BTW, a GOTO statement if compiled would DIRECTLY translate to a jump instruction, absolutely no resources wasted there. Where you would be hit is any snippets dealing with abstraction.

    NESHLA is a good idea, it should save a lot of user time by handling loops and conditions for you but other than that it's still is an assembly environment.
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page