You'd think that, wouldn't you? ^_^ This sounds a lot like how the TV industry used to be - they never thought the medium would become as popular as it is now and didn't think recording shows for archival was particularly important. This - and the fact most shows used to be broadcast live (so they didn't need to be on tape/film in the first place) - is why very few recordings of TV programs from before the 1970s exist. And if recordings do exist, they're usually crappy telerecordings ("kinescope" in the US), which are pretty much made by filming a TV screen (as you can guess it doesn't look great). In the '80s and '90s, the video game industry probably felt much the same way about the significance of their game source code. Anyway, I've done some 8085 and 8051 assembler in college, and the simulators for these pretty much disassembled the programs while you ran them - though they weren't too great with disassembling loops and other more abstract stuff, I'm sure there's better disassemblers around. With games like FFIII, I'd say documentation on battle system logic, maps, and job/skill/exp. trees would be much more useful resources (and more importantly much easier to work with) than some crappy 6502 ASM.