Final Fight Double Impact - XBLA/PSN

Discussion in 'General Gaming' started by _SD_, Nov 26, 2009.

  1. _SD_

    _SD_ Resolute Member

    Joined:
    Oct 11, 2008
    Messages:
    947
    Likes Received:
    1
    :dance::dance::dance:

    Final Fight and Magic Sword are coming to XBLA/PSN!

    Right, time to start pestering Capcom about a Power Stone Collection release on PSN.
     
  2. sonik

    sonik Site Supporter 2013

    Joined:
    Mar 15, 2004
    Messages:
    627
    Likes Received:
    20
    A Powe Stone Collection on PSN/XBLA would be sweet.
     
  3. Yakumo

    Yakumo Pillar of the Community *****

    Joined:
    Mar 14, 2004
    Messages:
    20,515
    Likes Received:
    1,050
    Power Stone is way over rated IMO. Had both on the Dreamcast but just never got in to the mad WTF is going on game play. now Final Fight Double Impact on XBLA is something well worth getting. This will be my first XBLA download that's not a demo :D

    Yakumo
     
  4. graciano1337

    graciano1337 Milk Bar

    Joined:
    May 8, 2007
    Messages:
    6,576
    Likes Received:
    32
    Yeah, I'll be buying these for sure! I got points waiting to be spent.
     
  5. sayin999

    sayin999 Officer at Arms

    Joined:
    Mar 13, 2004
    Messages:
    3,407
    Likes Received:
    113
    I am definitely getting it. The online play should add to it.
     
  6. GodofHardcore

    GodofHardcore Paragon of the Forum *

    Joined:
    Mar 31, 2007
    Messages:
    11,821
    Likes Received:
    454
    Destrega and Tobal did what Power Stone did and probably better.

    That said I'm a HUGE Final Fight fan. I'll be grabbing this I hope an arranged soundtrack is part of the package.
     
    Last edited: Dec 7, 2009
  7. Tatsujin

    Tatsujin Officer at Arms

    Joined:
    Nov 24, 2005
    Messages:
    3,614
    Likes Received:
    6
    they're very dumb, since magic sword wasn't near a sequel to Final Fight as Knights of the Round would had been. also it seems that they still using that eagle-filter. hope that can be switched off.
     
  8. _SD_

    _SD_ Resolute Member

    Joined:
    Oct 11, 2008
    Messages:
    947
    Likes Received:
    1
    I must admit that I've been confusing Magic Sword with Knights of the Round :redface: I've played both, but not for many years. MS is a fun game but all this time I really thought we were getting two side scrolling beat 'em ups.
     
  9. _SD_

    _SD_ Resolute Member

    Joined:
    Oct 11, 2008
    Messages:
    947
    Likes Received:
    1
    Double Impact is finally out! :dance: Yesterday on Xbox and today on PSN. I'm just waiting for the UK store to update at some point this afternoon; should be there by the time I've picked up the kids from school.

    Apparently there's online multiplayer if anyone with a PS3 wants to have a playthrough at some point. :yatta:
     
  10. karsten

    karsten Member of The Cult Of Kefka

    Joined:
    Mar 14, 2004
    Messages:
    4,015
    Likes Received:
    149
    how's the game? any screens? HD or not? if it's really good i might take it up psn...
     
  11. _SD_

    _SD_ Resolute Member

    Joined:
    Oct 11, 2008
    Messages:
    947
    Likes Received:
    1
    720p/1080i
    Classic, Smooth, Crisp or Arcade Monitor setting for scaling.
    Full screen, zoom, custom or Cabinet Mode (which is pretty cool) screen size
    Original or new sound track

    Full arcade mode with scanlines and fish eye effect on the monitor is a really nice touch. There is online co-op if anyone is up for it. Overall I'm rather impressed, and I haven't even started on Magic Sword yet...

    Capcom: You've done really well with this release. Now, about Knight of the Round....
     
  12. karsten

    karsten Member of The Cult Of Kefka

    Joined:
    Mar 14, 2004
    Messages:
    4,015
    Likes Received:
    149
    you're getting me interested :) how much $$$$?

    oh and by the way why not king of dragons too? ;)
     
  13. _SD_

    _SD_ Resolute Member

    Joined:
    Oct 11, 2008
    Messages:
    947
    Likes Received:
    1
    £7.99/€9.99 and well worth it.

    As you go through the game there are challenges that you have to complete to unlock items in the 'Vault': concept artwork, flyer/cabinet art, a couple of comics (Haggar and SF Turbo: SF vs FF) and a secret video which is too awesome for words.....

    There's also a Vault for Magic Sword, but I haven't got that far yet. Just had a nice co-op game on FF with someone though.
     
  14. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

    Joined:
    Mar 14, 2004
    Messages:
    6,230
    Likes Received:
    397
    Let's hope they keep releasing stuff like that. And make other companies see that a quality product is all that matters.
     
  15. Joe Musashi

    Joe Musashi Spirited Member

    Joined:
    Jun 13, 2008
    Messages:
    120
    Likes Received:
    0
    I've been playing FF all evening, certainly brought back some memories of hanging out in the chip shop. I swear it runs at 1080p though. Anyway, great effort but let down severely by a lack of configurable controls. Lucky for me VSHG's have [] and X set out like that, but all other sticks end up like this:
    []
    X

    Not good IMO. You should have been able to set the extra joy too. Even SFC allowed that.
     
    Last edited: Apr 15, 2010
  16. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

    Joined:
    Mar 13, 2004
    Messages:
    10,999
    Likes Received:
    75
    If they don't update the sprites Capcom should be drug out to the streets and shot.

    EDIT:
    Okay, so there's a scanlines mode? Capcom aren't as dumb as I thought. So why does Super Puzzle Fighter IIX "HD" looks so awful? Might have to buy these.

    EDIT AGAIN:
    Sorry, deal breaker. Even on the XBLA one?
     
    Last edited: Apr 15, 2010
  17. Carnivol

    Carnivol Dauntless Member

    Joined:
    Dec 27, 2005
    Messages:
    700
    Likes Received:
    1
    Think one of the reasons why this port package feels so different from/better than certain other releases (from various companies) is because this meta-emulated beast wasn't done by the people at Backbone, but rather the chaps at Proper-Games (nice name. They're the Flock developer, fyi.)


    I've only given Magic Sword a proper spin for the money so far, and I'm very pleased.
    Also, the use of GGPO for netcode is kinda nice (with a lag/frame slider and everything <3)

    But, yeah, for those using pads, I don't see a need for the button config, but if you're using a stick, I could see that as a necessity (to keep things on the same "row")
     
  18. Yakumo

    Yakumo Pillar of the Community *****

    Joined:
    Mar 14, 2004
    Messages:
    20,515
    Likes Received:
    1,050
    Bloody typical. It's not released in Japan. We really do get shafted on 360 Arcade titles here. But not to worry. I've downloaded the demo from my emergency UK account and then will unlock the full game on my JPN account :thumbsup:
     
  19. Carnivol

    Carnivol Dauntless Member

    Joined:
    Dec 27, 2005
    Messages:
    700
    Likes Received:
    1
    Not sure what's up with the LIVE release schedules these days. A week without a new XBLA game (caused by Zeno Crash's delay?), more games not getting Japanese releases at the same time as the rest of the world, items not appearing on Marketplace.xbox.com or on specific regional marketplace listings until late at night... etc...

    Seems like ever since the ZUNE update came out, updates on the marketplace have become increasingly sloppy and careless (Gears of War 3 info leak says hi, to name another)
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page