First on-screen water effect ever?

Discussion in 'General Gaming' started by stranno, Jun 29, 2014.

  1. stranno

    stranno Enthusiastic Member

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    I'm searching for on-screen water effect in videogames. As far as i searched:

    - First 2D effect: Rad Mobile, Sega 1990. Pretty amazing effect.
    - First software 3D effect: Speedboat Attack, Criterion (yeah, Criterion) 1997.
    - First hardware 3D effect: Need for Speed II Special Edition, EA Seattle 1997. Only on 3DFX.
    - First shader based 3D effect: Metal Gear Solid 2: Sons of Liberty, Konami 2001.

    Its pretty popular this days (if no mandatory) but i'm searching for the roots. There are many other good ol games like Top Gear Rally 2, Rally Fusion, Xpand Rally, Mobil 1 Championship, 18 Wheels of Steel.

    Any idea?
     
    Last edited: Jun 29, 2014
  2. Cyantist

    Cyantist Site Supporter 2012,2013,2014,2015

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    Grand Theft Auto liberty city [i think] had something like this. they may have also had it with blood
     
  3. theid

    theid <B>Site Supporter 2014</B>

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    My understanding was that the ps2 lacked shader support, but was able to make up for it due to the GS's fill rate. This gave the impression that it had a programmable pixel pipeline. Gran Turismo's heatwaves were another cool ps2 faux-shader effect.
     
  4. Tripredacus

    Tripredacus Peppy Member

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  5. stranno

    stranno Enthusiastic Member

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    Its more about the water drops on screen.

    Didnt know that, i thought it was a shader effect.

    Lets say the first "complex" water effect.
     
  6. geluda

    geluda <B>Site Supporter 2012</B><BR><B>Site Supporter 20

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    What exactly do you mean by "water effect?"
     
  7. WolverineDK

    WolverineDK music lover

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    The first time I saw some kind of water effect was made on an Amiga, and I think it was animated in Deluxe Paint, if I am not mistaken. So please be more elaborate. Or descriptive.
     
  8. geluda

    geluda <B>Site Supporter 2012</B><BR><B>Site Supporter 20

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    For instance, what's the difference between hardware effects and software effects?
     
  9. stranno

    stranno Enthusiastic Member

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    NFSIISE water drops are 3DFX exclusive effect, not present on Software rendering. So i guess its a hardware effect.



    It looks like a real time effect. Not just a layer thing like Speedboat Attack.

    Water drops or water streams ON SCREEN. I mean, not just water in the game.
     
    Last edited by a moderator: May 25, 2015
  10. geluda

    geluda <B>Site Supporter 2012</B><BR><B>Site Supporter 20

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    But what do you mean by its a hardware effect? Why can the hardware produce an effect that the software can't? Excuse my ignorance I'm not exactly tech savvy when it comes to technical specifications of the machines and software that runs on them.
     
  11. stranno

    stranno Enthusiastic Member

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    I guess everything can be done on software but it could be a high performance hit. I dont know if its a 3DFX only effect coz it was on 1997, the dawn of 3DFX and D3D, or it was a performance choice.

    Speedboat Attack support the effect on software and hardware (3DFX support, although its not compatible with dgvoodoo or nglide so i dont know how it works) but its just a layer thing, not real drops.
     
  12. Tripredacus

    Tripredacus Peppy Member

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    I'm thinking he means that the software supports a specific rendering mode but it is only available if supporting hardware is present. Think about PC graphics where some games suggest a video card that supports Shaders 2.0 or a specific DirectX version. The game may work (mods may be required) to run the game on inferior hardware. For example, there is Oldblivion which allows someone to run Elder Scrolls: Oblivion on out-dated hardware:
    http://www.uesp.net/wiki/Tes4Mod:Oldblivion
     
  13. Segafreak_NL

    Segafreak_NL v2.0 New and improved. Site supporter 2012-15

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    Last edited: Jul 1, 2014
  14. la-li-lu-le-lo

    la-li-lu-le-lo ラリルレロ

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    The term "water effect" is pretty broad. Not sure if it's the first, but Wave Race 64 came out in 1996, and it had simulated water. It even had 3D waves rather than a flat texture, which is something most games don't have, even today.
     
  15. stranno

    stranno Enthusiastic Member

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    Yes, nowadays its pretty common.

    Water drops on screen and water streamns on screen.

    Yes, the waves on Wave Race 64 were pretty amazing, i've seen better water behaviour in some games like Hydro Thunder Hurricane but only after many years and some generations.

    Wave Race Blue Storm was also one of the first games with this effect i'm talking about i can remember, in fact its was prior to Metal Gear Solid 2 Sons of Liberty by a month.
     
    Last edited: Jul 2, 2014
  16. theid

    theid <B>Site Supporter 2014</B>

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    Now that I think about it, there was a port of mgs2 to the og xbox. The NV2A did have programmable shader capability, so that port might count.:)

    On another note, I recall reading about a surfing game a few years ago that claimed to model waves with some degree of complexity...can't recall the name, though.

    Edit: Think this is it

    [video=youtube_share;8yWo_5KROaM]http://youtu.be/8yWo_5KROaM[/video]
     
    Last edited: Jul 3, 2014
  17. Rogue

    Rogue Intrepid Member

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    Do the Cruis'n Exotica dinosaur poop on the screen counts?


    heehee
     
  18. stranno

    stranno Enthusiastic Member

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    Didnt know that, i will check.
     
  19. StriderVM

    StriderVM Peppy Member

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    I think he's referring to more like water raindrop / rain effects that hit the screen?
     
  20. stranno

    stranno Enthusiastic Member

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    Drops and streams on screen, as said many times. I think its clear. Not just water ingame.
     
    Last edited: Jul 3, 2014
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