For the Super Nintendo, what is the best way to initiate the sPPU?

Discussion in 'Game Development General Discussion' started by darkangel, Feb 16, 2009.

  1. MottZilla

    MottZilla Champion of the Forum

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    Well I told you that you could do it didn't I? Like I said, the tough part is when you actually have a whole game going.
     
  2. darkangel

    darkangel Guest

    Here is an update. Currently, those little guys are running around so fast I can't really see what's happening. What is supposed to happen is the first two sprites (sprites 0, and sprite 1) are specail sprites where when they are touch by the other sprites, the other sprites disappear and reappear at the top right corner of the screen.

    At it's full speed, 60 fps, it is untelligeble what is happening, but if you set the emulator to half speed, you can see sprites disappearing as one of the sprites crosses through them.

    Next time I'll try to make a demo where you can actually tell what's going on at full speed.
     

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  3. darkangel

    darkangel Guest

    This is the same as the last except those two "special" collision sprites are now black sillhouted shadows.
     

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  4. darkangel

    darkangel Guest

    I want to use some of my own sprite art now, but I really don't want to convert all my drawings to planar format pixel by pixel by myself without using a tool that can do it fast on the computer.

    Please no command promp stuff.
     
  5. TmEE

    TmEE Peppy Member

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    I don't even use command prompt stuff, I just take a program source, modify few variables and compile and run, or interpret in QB IDE :p
    I'm that lazy... asking an util with user interface from a (lazy) programmer is a crime :p
     
  6. MottZilla

    MottZilla Champion of the Forum

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    They all use the command prompt. Guess you're screwwed. If only you could program, you could make a program to convert from one format to another yourself with all the features (no command line) that you want. Sorry but I couldn't resist.

    But seriously if you are going to get very far you're going to need to be able to program your own tools to run on your PC.
     
  7. tomaitheous

    tomaitheous Spirited Member

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    Why not? It's not so bad. I write all my utilities/apps as command line proggys (console apps). It's quick and simple. If you don't like the hassle of openning a command prompt everytime (I always have at least 1 constantly open), then that's what batch files are for.
     
  8. Piratero

    Piratero Peppy Member

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    I have a couple of tools for my Sega Saturn development. One of them is a graphics converter and the other is a basic SMPC simulator. Only INTBACK command is implemented.
    I wrote it all on FreeBSD.
     
    Last edited: Mar 13, 2009
  9. Trenton_net

    Trenton_net AKA SUPERCOM32

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    I can't believe people call themselves programmers, yet don't know jack about command line. :/
     
  10. CandieC

    CandieC Spirited Member

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    With me and just about every other self taught programmer , you learn like this man , READ , trial and error, frustration , READ some more , trail and error , Just like life, Hope this helps, also please stop showing use these little snippets of code and pretending its cremdelacrem.

    I'm not trying to be rude , but come on man.
     
  11. Twimfy

    Twimfy Site Supporter 2015

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    He's already been banned for being an arrogant prick.

    I think it might be me next.
     
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