I am not allowed to distribute these, however they should be available one day. Please be patient. I have permission to upload screenshots and video taken within the builds, and information about them. Fur Fighters for PC comes later than the original Dreamcast release, as such it's a combination of both original and updated elements that would find their way into the PS2 release, such as the slight redesign of the Undermill level and the bonus multiplayer levels. I have several .exe files, some are retail builds and some are debug builds. Most of them have DRM and require the CD, except some which would require the levels folder and .ini files to be in the install directory and not on the CD, like the demo builds. pcfurballs_db.exe works, but all text mappings are incorrect. pcfurballs.exe (debug version) has MANY more resolution options and render settings available, but crashes before getting to the title screen. In the video I used the 26/09/2000 debug build. I do not have beta assets, these are all being tested with the assets from the released PC version. In this debug build, blue bear heads can be seen in certain areas. I don't believe these are meant to be bear heads, but surely they denote something. They disappear when touched. Debug Controls- Page Up (At main menu) - Level select Num Pad 0 - Free camera Num Pad 1 - Normal camera F9 - Debug menu F11 - Game closes The debug menu is also accessible from the options menu within the pause menu. Jumping while in free camera mode will place the player at the camera's position.
Had my name changed to make it easier to attribute anything to me since I crosspost discoveries on a few forums. And someone joined youtube using my old forum name from here and it confused me, and might confuse others. I will be posting screenshots from the 26/09/2000 build in January.