It seems without some hex/swap work which I am just too silly to figure out...I've created this thread for simpletons like me! I'll start out and say it seems only a number of .eep saves are recognized without any wonky work done to them on the ED64 like Super Mario 64, Goldeneye, Perfect Dark, Kirby 64, and Banjo Kazooie as examples. Where the trouble is, is on saves that use .sra saves because they're byte-swapped or some trickery like that. So my formal request is if you have any .sra saves you use on your ED64, post them here for us all average Joes to enjoy! Couple requests of my own, Ocarina of Time and Super Smash Brothers 100% (Bonus if you can get Majoras Mask 100% too!) As a measure of good faith here's a couple websites for some saves I found to be valuable to me and hopefully you too! http://www.zophar.net/savestates/n64.html http://www.pj64-emu.com/downloads/save-files/native-saves/orderby,2/page,1/ http://n64.icequake.net/mirror/www.elitendo.com/n64/saves.html http://www.emutalk.net/threads/31674-Save-Submissions https://dl.dropbox.com/u/16494013/saves/n64/index.html Thank you to anyone that can contribute; I think this thread if populated enough with people's saves will be invaluable to us all! :thumbsup:
Play Ocarina of Time on your Everdrive and save, then upload the save here. Also give me the exact link to the OoT save you want to have converted for everdrive. Then I will have a look.
Ooohhh...you are too kind, one moment! There we go kind sir! Should just have one starter save with the name "17" Silly me...you need the gamesave I want converted .sra and .srm both included, whichever one works.
I don't have an Everdrive64 to test if this works but just bare with me This is how an emulator saves an sram save, like Zelda OoT: This is how the Everdrive saves sram right now: You can use a Hex Editor to look in which format your save is, like HxD: http://mh-nexus.de/en/hxd/ Now to convert an Emulator sram save to and Everdrive64 sram save we can use ucon64: http://ucon64.sourceforge.net/ Some hex Editors also have swap functions build in. But since ucon64 is a very usefull tool for N64 owners I used this here. To make things a little easier for you I created a batch file, just copy it into your ucon64 directory toghether with the sram save file you want to convert. Then just rename the sram savefile you want to convert to save.sra so the batch does find it and execute the batch file: I also attached an all complete save I found at one of your links and then converted as mentioned above. Maybe it works, maybe it doesn't ;-)
Since the Everdrive 64 does not support flashram saves you need to use the patched rom for Majoras Mask "Legend of Zelda, The - Majora's Mask (U) [f1].z64" If you want you can start a new game there, save and then upload the save file again and I have a look how we can convert a Emualtor savegame for MM to an Everdrive compatible save.
Thank you again so kindly! How did you get it to work this time? Also I hope fellow ED64 users find this thread helpful!
Compliments of sanni, who does awesome work as always! Jet Force Gemini! http://www.mediafire.com/?1javf13vmu99623
Sorry to bump an old thread, but I've tried a couple of ssb saves from the links in the first post and none of them seem to work. Also I found a goldeneye save with all cheats and levels for multiplayer. My friends and I went to play and all cheats were there but not all levels. Well today I got on it again, and what do you know? All the multiplayer levels were there. A bit weird! And may I ask Sanni what you edited out 3 weeks ago? Did I miss something? I can just make a .bat file with the text you quoted for ucon64 right?
hi lovewiibrew, for my ssb-everdrive savegame i did the following: first i downloaded two 3kb big sra savegames from http://www.pj64-emu.com/downloads/func-startdown/91/ http://www.zophar.net/savestates/n64.html then i compared them with HexCmp (http://www.fairdell.com/hexcmp/) with a fresh 32kb ssb savegame made by the ed64 i found out that the savegame from pj64-emu.com was looking a bit like the fresh one (ed64 one) in a second step i used sannis great idea to swap the bytes with ucon64 ucon64 --nbak --swap2 supersmashbros.sra ucon64 --nbak --v64 supersmashbros.sra del supersmashbros.sra ren supersmashbros.v64 supersmashbros.sra after a test "reset-save" the everdrive64 seems to expect a raw sram image with a 32kb size so i decided to fill up the savegame with zeros to reach exactly the same size as the ed64 save-file i used dd on my linux server but there is a win32 version, too - the win32 version has a virtual /dev/zero device, so it should be no problem to do something similar http://www.chrysocome.net/dd [tt@sachiko ~]$ dd if=/dev/zero bs=1 count=29732 >> supersmashbros.sra 29732 is the decimal byte differnce between the raw sram image (32768 bytes) of the ed64 file and the downloaded and swapped one (3036 bytes) -> 32768 bytes - 3036 bytes = 29732 bytes how to get the size? you can use the file-properties window or hexcmp2, that lists the filesize, too (great news heh? ^^) supersmashbros.sra 2,96 KB (3.036 Bytes) and guess what it didn't work ^^ on my n64 emulator the downloaded savegame works well so i decided to have a closer look at the game roms - at the end a simple game-version/savegame-version conflict i hope that brings a bit light in the darkness cheers, saturnu
Thanks for the insight saturnu. I did byteswap a 3kb save using uconn and the end file was 32kb. Still didn't work for me. Sanni's script says v64 but my roms are z64. I wonder if that could be why?
form format does not matter. as far as i know emu may swap bytes inside of word, but also may swap words inside of double word, so 0x1122aabb may looks like 0xbbaa2211
hi, here is my working ssb savegame. that one seems to be incompatible with the european version working with: filename: Super Smash Bros.z64 md5: f7c52568a31aadf26e14dc2b6416b2ed md5 project64: EF0CDB9807515787D2EF0853AA729C2B (don't know why this is different) size: 128.0 MBit name intern: SMASH BROTHERS region: America
Just played Perfect Dark 100% complete today! All single player levels and all cooperative levels with all difficulties.. All challenges, 4 stars each and all cheats. I had this game when I was younger but never got all cheats. Now I'm happy Got all cheats on Golden eye too...
Issue: All of these helped me tremendously! All the save that aren't Controller Pak saves (.mpk) or DexDrive saves work flawlessly with the 64Drive. Although some DexDrive saves were extremely easy to manipulate with a hex editor to get working. I still cannot figure out how to get a save from an emulator like Project64 to my 64drive (not everdrive, but should be the same). It's definitely NOT drag and drop compatible. I'm assuming the batch file "sanni" posted does indeed work on .sra saves. However, it definitely didn't work on WWF No Mercy which is .fla save. Question: Is there any tutorial anywhere on how to make all 4 native saves compatible with 64Drive (Everdrive)? If not, has anyone successfully transferred 4K&16K eeprom's, sram, or flashram saves from an emulator to 64Drive (Everdrive)? Will that current batch file work for 12 games (in NA) that use it? I guess I can test that myself if that's unknown!
View attachment Super Smash Bros. (U) [!] (SRA).zip This is a working save for Super Smash Bros. (Super Smash Bros. (U) [!]) that has everything unlocked; it'll work on the ED64 and the 64drive and is 32KB as "required" for those two products to utilize the save properly.
NONE of these saves are mine! Credit goes to original uploaders. I merely collected and organized what I found. I created txt files describing ALL saves included. If someone knows of another cache of N64 saves lying around the internet. Throw a post into this thread and I'll update the .RAR archive of saves. List of Game Saves included in Attachment... 007 - GoldenEye 007 - The World Is Not Enough 1080 TenEighty Snowboarding Banjo-Kazooie Banjo-Tooie Beetle Adventure Racing! Blast Corps Bomberman Hero Bomberman 64 Bomberman 64 - The Second Attack! Bug's Life, A Castlevania Castlevania: Legacy of Darkness Conker's Bad Fur Day Destruction Derby 64 Donald Duck - Goin' Quackers Donkey Kong 64 Dr. Mario 64 Earthworm Jim F-Zero X Fighter Destiny 2 Gauntlet Legends Gex 3 - Deep Cover Gecko Gex 64 - Enter the Gecko Goemon's Great Adventure Hydro Thunder Jet Force Gemini Kirby 64 - The Crystal Shards Lego Racers Paper Mario Legend of Zelda, The - Majora's Mask Legend of Zelda, The - Ocarina of Time Mario Golf Mario Kart 64 Mario Party Mario Party 2 Mario Party 3 Mario Tennis Mega Man 64 Mickey's Speedway USA Mortal Kombat 4 Ogre Battle 64 - Person of Lordly Caliber Paper Mario Penny Racers Perfect Dark Pilotwings 64 Pokemon Snap Pokemon Stadium Pokemon Stadium 2 Quest 64 Ready 2 Rumble Boxing Road Rash 64 RR64 - Ridge Racer 64 Rush 2 - Extreme Racing USA San Francisco Rush - Extreme Racing Star Wars Episode I - Racer Super Mario 64 Super Smash Bros. Tony Hawk's Pro Skater Tony Hawk's Pro Skater 2 Tony Hawk's Pro Skater 3 Wave Race 64