Gameboy (black and white) development

Discussion in 'Nintendo Game Development' started by penjuin, Jan 4, 2011.

  1. penjuin

    penjuin Newly Registered

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    Hi all,

    First of all, I can't believe a forum like this exists. It's like all my dreams have come true at once.

    I grew up with the classic gameboy and I'd like to start some development with the system. Not so much worried about testing it on hardware at this point, I'd prefer to really learn the system well and then try to whack in an FPGA (I realise this is overkill, but this is for "fun"!) and load my code on through that. I was wondering if anyone had any really good resources they used for starting out ? I found this -> http://www.devrs.com/gb/ which has a ton of information, but I don't really know where to start.

    I am an EE student, so I am able to wander my way around a schematics and technical manuals if necessary.

    Thanks.
     
  2. Bboydocument

    Bboydocument Spirited Member

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    Check out the z80 assembly language!
     
  3. MottZilla

    MottZilla Champion of the Forum

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  4. cabbage

    cabbage Rising Member

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    If you prefer to use C instead of z80 asm, check out GBDK. It is certainly usable enough to make some fun homebrew. You could check the example source codes and documentation and start playing with it.
    http://gbdk.sourceforge.net/
    Feel free to PM me if you want to use it but need a little help getting started.

    I did a quick search and found a nice-looking GB Z80 assembly tutorial. There's even a gb z80 opcode summary and a lovely memory map.
    http://gameboy.mongenel.com/asmschool.html
    You can find another nice cribsheet for the gb here:
    http://www.otakunozoku.com/nintendo-gameboy-cribsheet/

    There's still a lot of good information available on the net, even if it's not actively updated anymore. Is there anything specific you need help with?
     
  5. Bboydocument

    Bboydocument Spirited Member

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    Great post man! Thanks:thumbsup:
     
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