GameBoy PIO Cartridge for the PlayStation?

Discussion in 'Sony Programming and Development' started by H360, Jan 25, 2012.

  1. H360

    H360 Familiar Face

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  2. Elijah

    Elijah Intrepid Member

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    This is nothing new. They have been well-known for years now. What did you want to know? Simply posting a link and an emoticon doesn't isn't a question...
     
    Last edited: Jan 25, 2012
  3. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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  4. APE

    APE Site Supporter 2015

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    A)He didn't know of their existence which will make seeing the PSIO project finish....interesting
    B)Post count incrementally up
     
  5. tails92

    tails92 Spirited Member

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    I recall hearing of this. This was not even really difficult to make... just map the cartridge data on some area of memory, put a ROM in the action replay which is a Gameboy emulator and here's your accessory. Not even mapper emulation is necessary, because it will be handled by the cartridge itself.
    It is really nice, though. If I had better tools I would play with this stuff much more.
     
    Last edited: Jan 25, 2012
  6. CodeAsm

    CodeAsm ohci_write: Bad offset 30

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    Ive read somewhere that it indeed containt a sort of emulator, but a buggy one.
    A cdrom based emu with games on disk I asummed was way better.

    actualy, why not try to redo this? I see a fun project here.
     
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