Gamecube color correction

Discussion in 'Nintendo Game Development' started by Lum, Dec 21, 2016.

  1. Lum

    Lum Officer at Arms

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    It's well established the NTSC Gamecube has a video encoding problem at 50Hz, which for educational purposes I'm looking to fix not bypass (I have a component cable). Apparently the issue is PAL-M generated instead of PAL, resulting in a non-standard format. What kind of device could correct it?
     
  2. vheissu

    vheissu Member

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    To confirm: PAL-M = 576/50i in the NTSC color space?

    I believe they're generally termed LUT boxes, and all-in-one "video processors" often include this function.

    How is the GC connected to the display? Maybe the display or a middlebox you already have can handle it.
     
  3. Lum

    Lum Officer at Arms

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    Okay. Brazilian standard PAL-M = 480/60i. PAL color space, yet NTSC-like subcarrier frequency.
    Except we're talking about 50Hz here. If you try to output PAL-M with 567/50i, the result won't be any industry accepted format.

    LUT boxes? Aren't those for digital video? It'll be fun reading at least.

    Since GC's component avoids this issue, by extension the right component to composite box would also work. Something like this perhaps.
    https://www.monoprice.com/product?p_id=7114
     
  4. vheissu

    vheissu Member

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    Oops, had it backward then. Same principle applies though. I was thinking one could digitize the video and run it through the LUT.

    Also, what happens to the extra 96 lines from the PAL game?
     
  5. Lum

    Lum Officer at Arms

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  6. vheissu

    vheissu Member

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    So it is 576/50i/NTSC? Which would make it a sort of reverse PAL-M.
     
  7. Lum

    Lum Officer at Arms

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    How do you identify the subcarrier frequency of composite video? I've never owned or used anything like an oscilloscope, if that'd tell me more.

    But I'm not a modder myself. Should a fix surface, the details would need to be sent to one.
     
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