Yes apprently this is true, and it looks damn good!! http://www.smashsworld.com/2006/01/screw-xbox-360-my-gamecube-does-high.php
480p isn't actually HD. HD is 720p, 1080i or above, or crazy old japanese analogue standards. But not 480p.
Ya, 480P is at best 'Enhanced Definition' e.g. standard NTSC resolution, but progressive, and apparently the Sega Saturn can do that. Bring on the PS3 and 1080P
Sega Saturn can do progressive scan? News to me. Whats needed to make it output that? Also, 480p is not considered high definition.
well, then the good old "the screen savers" were wrong, they even said anything above 10mbps is considered high def by the government.
From wikipedia, so not necessarily the most accurate of sources, but anywho, So 480p, being the same resolution, is not included.
Remember - you saw it on The Screen Savers. The G4/TechTv monster certainly wouldn't be my first or even eighth choice for accurate, much less intelligible news.
480i = Standard SDTV 480p = Enhanced EDTV 720p = High HDTV 1080i = High HDTV 1080p = Drool DDTV A lot of people group EDTV with HDTV, but it technically is not.
hehe damn everybody else got to it already. Also doesn't less then 1/3 of gamecube software actualy suport progressive scan? It's funny that microsofts xbox, which is mocked for being buit from pc parts, has almost all it's games running in progressive scan.
The Saturn had the best resolution of any system before the Dreamcast and PS2 came along. It could do 320 x 224 640 x 224 704 x 480 which looks very sexy !! Mostly only Sega's own games ran in this resolution but there are quite a few 3rd party titles that use 640 x 224 and a hand full in 704 x 480. You need a good TV with RGB though to get the goodies from 704 x 480 otherwise it will flicker. Yakumo
I'm pretty sure the number of games that support progressive scan is pretty big. I haven't seen a title recently that didn't support it, they just don't all have the symbol on the back of the case. Here's a list, though I don't know how accurate or complete it is: http://www.hdtvarcade.com/gamecubelist.htm
snes can do 512x224 interlaced, if i might add. its however rarely used. whats especially cool about this is that the snes can switch resolutions per scanline. some of the later games (seiken densetsu 3, rudras treasure, marvelous) use that feature to display high-res textboxes, while the rest of the screen remains low-res.
This might not be anything near complete, but here's most of the games that ran in the Saturn's high resolution 704x480 display mode from what I can remember: Anarchy In The Nippon Athlete Kings Battle Arena Toshinden Ultimate Revenge Attack Dead Or Alive Die Hard Arcade Digital Dance Mix Vol. 1: Namie Amuro D-Xhird International Victory Goal Last Bronx Radiant Silvergun Saturn Bomberman Savaki Scorcher Swagman Virtua Fighter 2 Virtua Fighter Kids Winter Heat Some of those might not be correct, and I'm sure a pinball title is missing as well. A definitive list still doesn't exist, so anybody care to help out in making one?
I've changed the list that Anthaemia made. Anarchy In The Nippon - OK Athlete Kings - OK Battle Arena Toshinden Ultimate Revenge Attack - OK Dead Or Alive - OK Die Hard Arcade - NOPE Digital Dance Mix Vol. 1: Namie Amuro - OK D-Xhird - OK International Victory Goal - NOPE Last Bronx - OK Radiant Silvergun - NOPE Saturn Bomberman - Only in ten player mode Savaki - OK Scorcher - NOPE Swagman - No idea but probably not Virtua Fighter 2 - OK Virtua Fighter Kids - OK Winter Heat - OK Added the following Valtva Stellar Assault (Also has an interlaced mode) Internet browser disc Virtua Fighter GC discs Zero Divide the Final Conflict there are others too. Plus there are many games that use the high resolution mode for art work or title screen. Yakumo
I think Cotton Boomerang runs all of its menues in high resolution (they've always looked increadably good to me). Panzer Dragoon Sagas title screen at the very least I think runs in that res as well.