Gamecube Network Libraries?

Discussion in 'Nintendo Game Development' started by splith, Nov 17, 2010.

  1. splith

    splith Resolute Member

    Joined:
    May 2, 2010
    Messages:
    997
    Likes Received:
    4
    As my computer's motherboard is being collected sometime today to be fixed, I'm unable to check, does anyone happen to know if the SN Systems SDK has any network libraries with it? Or if not how difficult it is to communicate with the BBA for the gamecube?

    My DDH has a network port but I think that's only for debugging and not to emulate a BBA, wonder if I could slot the BBA inside the DDH via an expansion port...
     
  2. Dragoon

    Dragoon Spirited Member

    Joined:
    Sep 1, 2010
    Messages:
    137
    Likes Received:
    23
    i'll be installing the GCN SDK today, so I can look it up for you, but maybe libogc has some network libs (almost no doubt about it, because GCOS uses network connections).
     
  3. shuffle2

    shuffle2 Rising Member

    Joined:
    Mar 27, 2010
    Messages:
    53
    Likes Received:
    0
    BBA has been able to be used from homebrew for some time (lwip).

    However I too would like to mess around with the "official" libraries...and I know they can't be *that* rare ;p
    Barebones needed would be eth, ip, and libgcnd libraries. Of course the headers, docs, and whatever other goodies originally came with the packages would be a nice bonus.
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page