TmEE actually found out that the Mega Drive was capable of displaying up to 960 colours. Dunno if anyone in the professional field even came close to that, but seemed like some pretty interesting stuff. http://www.hot.ee/tmeeco/DWNLOADS/960PAL.RAR
That's not true 960 colors. It's a trick with the TV. I remember people doing that with the Amiga and even on the MSX. And 4096 colors on an MSX2 is impressive lol (but blinks a lot) :lol:
there's 1536 colors possible on MD, but in practice lot of colors overlap so its probably about ~1200. You can get 15 shade(not 16) greyscale out of MD with S/HL
Adventures of Batman and Robin Red Zone Gunstar Heroes Vectorman 1&2 Rocket Knight Adventures (kudos to konami for using the reflection effect on the lava as a gameplay element) Contra: Hard Corps
Couple of games that have not been mentioned yet. F1 World Championship ( 1993 ) http://www.youtube.com/watch?v=qofonsN3Nwc Ranger X ( 1993 ) http://www.youtube.com/watch?v=5titrqe43w4
Shinobi 3 : Return on the Ninja Master! The level where Musashi rides the horse was soo good & thrilling !, that you could feel the depth of the far away mountains, the eerie dark clouds, the green swampy fields, the kite ninjas and the chilling wind! Kick ass level design & game play!! :nod:
lol:lol:, Forgot to tell about the background soundtracks!.. Love the electric bass in that!! Hail Yuzo Koshiro!
The Shadow/Highlight gives less colors than 1408, no emulator currently emulates highlight correctly, but future version of Kega Fusion and Gens/GS should. No idea if PicoDrive already does or not or Genesis Plus GX...
White is made whiter, and together with shadow you get 16 grey tones, while in reality you got 15 of them as white does not get whiter. Highlight steps start on the same shades as last Shadow step. Most emulators use also use RGB step of 32 for MD colors, which gets 224 as the white value, then highlight value for white is 255... but step of 36 should be used instead, and in case of shadow and highlight, 18 aswell... Normal : 0, 36, 72, 108, 144, 180, 216, 252 Shadow : 0, 18, 36, 54, 72, 90, 108, 126 Highlight : 126, 144, 162, 180, 198, 216, 234, 252
Red Zone, if we're talking about 3D. It also has a real video, though it has only two colors. Virtua Fighter and Virtua Racing, just look at them. If we're talking about 2D power - Comix Zone, Contra: Hard Corps, Mr.Nutz, Daffy Duck In Hollywood, many titles from Treasure, etc. There's a lot of them. Sonic 3D Blast, it also has full-colored FMV intro (looks really great) and whole game is just awesome (better than Saturn version IMHO). Also there's was an unlicensed and absolutely unplayable Harry Potter. It has very qualitative PCM music and great pre-rendered 3D graphics, looks like some GBA game.
Eternal Champions cart version god that was a pixalated mess hang your head in shame sega america for releasing such a poor quality copy of street fighter 2 :banghead:
s_d, you just bumped a post from 2010. Anyway, I would have to say Sonic 2. Puts the console to its limit I think...
My List: MD: Alien Soldier Comix Zone Dynamite Headdy Flashback Gunstar Heroes Probotector/Contra Ranger X Rocket Knight Adventures Sonic 3 Streets of Rage 2/3 Shinobi 3 Vectorman 1/2 MCD: Batman Returns (Racing Stages) Silpheed Snatcher Thunder Hawk/Thunder Strike 32X: Darxide Metal Head Virtua Racing Deluxe
I think Speedball 2 was every bit as good on the MD as it was on the Amiga, the only things missing is the ice cream vendor when a player gets injured.
You bet! The Graphics (and Gameplay!) of Aladdin are awesome. Was my first Mega Drive Title back in the Day and I still play it today.