GC on HDTV + PSO + freeloader + etc

Discussion in 'Nintendo Game Development' started by Treamcaster, Oct 19, 2008.

  1. Treamcaster

    Treamcaster Intrepid Member

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    Allright, but do I also have to do that with Dol-100 model as well?
    Thanks dude:icon_bigg
     
  2. Dr.Wily

    Dr.Wily Peppy Member

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    Not for all titles. On japanese GC PAL games don't works. Few jap games are sonme graphics bug on NTSC-U and PAL machines.

    I will take some shots with a GC plug on DLP HD projector with YUV cable. Result with progressive scan game is great !
     
    Last edited: Oct 23, 2008
  3. Treamcaster

    Treamcaster Intrepid Member

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    Hmm.. I really should buy an NTSC U for all these issues.


    :katamari: YEAH!! Take pics of PSO games if you can!! Or Sonic also..
    And just as a curiosity, between an HD tv and your HD projector, what's the big difference besides its size?
     
    Last edited: Oct 23, 2008
  4. Nitro734

    Nitro734 Peppy Member

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    the DOL-100 model does not have the digital output and therefore cannot support component cables or progressive-scan mode. Because of this, holding down the B button during start-up would be pointless. Glad to help in any way I can :)

    You are also correct. Sorry I completely forgot about NTSC/PAL inconsistencies. When I wrote that I was thinking USA/JPN and JPN/USA conversions. I believe mod chips also have similar problems with some PAL/NTSC conversions and vice versa, yet I have never fully experimented with this myself. It may be the better way to go for compatability, but getting everything to work would probably be impossible (short of owning both an NTSC and a PAL GC)
     
    Last edited: Oct 24, 2008
  5. Treamcaster

    Treamcaster Intrepid Member

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    wtf?lol
     
    Last edited: Oct 24, 2008
  6. Alchy

    Alchy Illustrious Member

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    Incorrect, the 001 has digital output, the 101 model removes it.
     
  7. link83

    link83 Enthusiastic Member

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    Is there anywhere I can read more about this glitch?
     
  8. Nitro734

    Nitro734 Peppy Member

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    My bad, I was using the model code DOL-100 to represent the DOL-101 system. Just not all there some days :rolleyes:
     
  9. wildcat

    wildcat Robust Member

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    Alchy,


    That would lots of fun having a Lan game on a bunch of cubes, Lol! :lol:


    There so easy to carrie! :dance:
     
  10. Dr.Wily

    Dr.Wily Peppy Member

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    I think It's not realy a PAL to NTSC issue, rather a freeloader bugs. I tested mylself with a modchip (QOOB basic) on a jap GC, PAL game run flawlessy. Ie. PAL Mario Kart run in prog. scan (this option does not exist in pal versions) with no bugs.

    I don't know where. It's just an observation with few japanese games on my PAL GC. I am trying to know why these glitchs appears when japanese games run on PAL GC. For example with F-Zero GX, all texts on screen won't display (energy level, speed, character name, menu...) only races and ships are correctly displayed. However, the US version run well, yet it also is in NTSC... a font problem in bios... I don't know...:-(

    8 Gamecube with 8 player on Mario Kart is is verry verry funny !
     
    Last edited: Dec 5, 2008
  11. pas7680

    pas7680 <B>Site Supporter 2014</B>

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    component cables are getting harder to come by and usually fetch £30+. I use my rgb scart lead from my n64, on my lcd and it looks mint - compared to the standard av. Oh and virtually all PAL consoles have the digital port, it think only the last production run had them removed.
     
  12. ZueriHB

    ZueriHB Spirited Member

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    Japanese Text Failure comes from the lacking font in the US and PAL BIOS.

    F-Zero GX tries to load English menu screens, but as they are missing on the Japanese disc, it loads nothing.

    Also there is this infamous save issue with Japanese games on western cubes and vice versa.
    The Japanese BIOS formats the memory card in a different way then US and PAL cubes, also some Japanese games (Like the Donkey Konga Series) do not like western formatted memory card and try to reformat it, that will not work as the BIOS handles the format process and the game still cannot access the memory card.

    So best would be to get a NTSC cube and install a switch for US / JPN change. And a PAL-Cube for PAL Games or Freeloader (or similar) on US cube.

    VGA-Cables are just modified component cables, as the A/D conversion chip is in the plug of the cable (if progressive mode is not enabled, the cube puts out an interlaced image, should work on devices which support this trough the used connection).
     
  13. Nitro734

    Nitro734 Peppy Member

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    However, almost 100% of devices with a VGA port for input cannot accept an interlaced signal. This is true for nearly every computer monitor, with a possible exception being made for a few HDTV models. No computer graphics card that I have ever been aware of puts out an interlaced signal, and therefore very little hardware would support this configuration.

    The circuitry and processing of component inputs of devices that support that input are usually better tuned to the output the GC gives. VGA circuitry in monitors and TVs are generally less forgiving and result in a slightly uglier picture.

    This is just my own personal experience. Your mileage may vary.
     
  14. Alchy

    Alchy Illustrious Member

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    A lot of old 15" monitors should be able to accept an interlaced signal at certain resolutions. Not that I'd advise playing Gamecube on them, but there you have it.
     
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