.gcm on GDEV

Discussion in 'Nintendo Game Development' started by Barc0de, Aug 28, 2006.

  1. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    Okay, it's been a long while since this question troubled me, but since I never got an answer, I think starting a topic about it would be useful.

    Is there a way (official application, or homebrew tool) to run .gcm master disc files AS THEY ARE (i.e not in the usual formats the command line accepts) on a GDEV via ODEM? (No cart. solutions please)

    odemrun doesn't allow any master disc file transfer/execution to my knowledge, as it shuns any attempt to load *.gcm .

    One idea would be to open-up GCM files and dump all the files to DVDemu root?:shrug: But I'd like to avoid going down that road, and would prefer running straight GCMs
     
  2. tmbinc

    tmbinc Spirited Member

    Joined:
    Oct 10, 2006
    Messages:
    103
    Likes Received:
    1
    Not sure if i missed something, but i've always built a .dlf file with a content like
    Code:
    v1.00
    0x00000000,"my_gcm_file.gcm"
    0x57058000,""
    
     
  3. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    Thanks for the comment but I do not want to create a disk layout file. I need an .elf to load .gcm without going through DVDROOT// etc.
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page