Geist Force Interview - collecting YOUR questions

Discussion in 'Unreleased Games Discussion' started by chocomarker1, Feb 10, 2010.

  1. chocomarker1

    chocomarker1 Spirited Member

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  2. accel99

    accel99 Spirited Member

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    My question would be:

    Was the game pushing any boundaries on the dreamcast with its current tools at the time, whether it was polygons and textures, effects maybe?

    What was length of the game and roughly how many levels?

    Oh man dont get me started on gunvalkyrie.I love that game.Maybe some soul reaver 2(the version that an early interview claimed it was on par with the ps2 version,with raziel 3000 triangles and not the one they used for screenshot.)
     
    Last edited: Feb 13, 2010
  3. chocomarker1

    chocomarker1 Spirited Member

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    ok one fun fact: the development team got great dinners almost every night and many other benefits while working on the game, it was a new team under the rule of a sonic-team high profile person, so SEGA wanted to keep them happy, since it was supposed to be a launch title, so they were treated very specially.

    my 2 cents: this was 1997, remember... high hopes for the internet and everything consumer electronics related. the time of investments with no limits... i still remember the stories from my aunt who, working at an IT company in NYC during millenium time, had a huge buffet and catering ready at any point of time during the day... obviously many became fat, but happy while working...

    full interview soon :)
     
    Last edited: Feb 23, 2010
  4. sayin999

    sayin999 Officer at Arms

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    Early Preview from EGM with them discussing early development [​IMG]
     
  5. bomb78

    bomb78 Rising Member

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    I don't understand why the people who claim to have a copy didn't at least put a video on yotube, not to prove they have it, but just for the pleasure of the million dreamcast fans :)
     
  6. arnoldlayne

    arnoldlayne Resolute Member

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    Really looking forward to this interview!

    :)
     
  7. hl718

    hl718 Site Soldier

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    Yakumo has a video of the game running on his site.

    -hl718
     
  8. bomb78

    bomb78 Rising Member

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    yes but we all have this video extracted from the dreamcast express cd..
     
  9. Yakumo

    Yakumo Pillar of the Community *****

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    That's a different video mate. I have two videos on my site. One from the Dreamcast disc and another from a VHS tape. Both are on my site. It would be nice to see some real gaming footage though. You know, like from the title screen, through the opening and in to the game.

    Yakumo
     
    Last edited: Mar 2, 2010
  10. bomb78

    bomb78 Rising Member

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    ok well that's what i meant in fact, a video of the game footage would be great
     
  11. la-li-lu-le-lo

    la-li-lu-le-lo ラリルレロ

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    I'd like to know why that one ship in the video looks like Boba Fett's ship from the Empire Strikes Back.
     
  12. Anthony817

    Anthony817 Familiar Face

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    Lol, sure is nice to see this thread in retrospect seeing as we are now going to actually get the game released. ;)
     
  13. Consumed

    Consumed Fiery Member

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    Did said interview ever take place? If so can someone pop a link up please :)
     
  14. pato

    pato Resolute Member

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    I ve heard that even the developers weren´t happy of the result of the game, which result in the cancellation, its that true?

    well haters gonna hate, but i think that Bernie its not that evil guy, fine he said some bullshits, but in my opnion he just told the truth about the saturn, the was no future for him except in japan, the dreamcast and his marketing and great price (even if sega wanted 250USD).
     
  15. Anthony817

    Anthony817 Familiar Face

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    Plus he pushed for Sega to create the Dreamcast, which is a good thing in my eyes. I loved the Saturn too, I had one in the late 90's, great system with great games, but in the end, I can see why he pushed so hard for the Dreamcast. I guess he pushed too much and Sega pushed back. He was fired right at the launch of the DC in the US, so whatever falling out he had with his boss was a pretty big deal.
     
  16. pato

    pato Resolute Member

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    Sega japan started to give problems to the usa in saturn launch, it wasn´t like the genesis era when nakayama accepted Kalinske decisions in USA, he was called by the other japanese staff as a crazy man, but he did make genesis popular there.

    Stolar in my opnion was the same thing, but sega japan again started to give problems.

    I think they forgot who sold sega for them.
     
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