Genesis Cartridges and ROM Sockets

Discussion in 'Sega Discussion' started by MottZilla, Apr 23, 2009.

  1. MottZilla

    MottZilla Champion of the Forum

    Joined:
    Feb 1, 2006
    Messages:
    5,066
    Likes Received:
    102
    Quick question I'm hoping someone here knows the answer to. Can you install a 42pin socket into a Genesis cartridge and still close the plastic case properly with a ROM chip in the socket? Or would you have to cut a hole in the cartridge or something to make it fit? I was just wondering as it would be nice to be able to pop a chip into a socket to test before soldering it into a cartridge directly. It would be handy with Flash chips too.
     
  2. TmEE

    TmEE Peppy Member

    Joined:
    Aug 13, 2008
    Messages:
    362
    Likes Received:
    1
    if its a very low profile socket, then yes..

    If you plan to update the contents of the cart every once in a while, I'd just make a cart edge to chip socket adaptor and have chip nicely sodlered on the board.
     
  3. MottZilla

    MottZilla Champion of the Forum

    Joined:
    Feb 1, 2006
    Messages:
    5,066
    Likes Received:
    102
    What would be the best way to go about building that? I could probably butcher a Game Genie for a cart edge connector but I'm unclear of a good way to make a DIP chip socket end to go into a programmer. That would be pretty sweet to have a cartridge adapter, but what about PCBs with other chips that may interfere like SRAM?
     
  4. TmEE

    TmEE Peppy Member

    Joined:
    Aug 13, 2008
    Messages:
    362
    Likes Received:
    1
    For cart slot, I generally use a ISA slot's 8bit part, with a cut in one end (since its 31+31 pins not 32+32)... the most right side of the cart is useless (a GND and !CartIn signal) so that gets on the cut side. Then you'd need a chip socket with strong pins so you can solder wires onto and voila... if your cart has a SRAM chip too, you will have to tie few signals up so they'd not be floating and accidently enable SRAM while ROM chip is being written and/or read. That works as long as your programmer supports 16bit chips :)
     
  5. MottZilla

    MottZilla Champion of the Forum

    Joined:
    Feb 1, 2006
    Messages:
    5,066
    Likes Received:
    102
    Ah a chip socket makes sense. What signals are you talking about floating? The address lines that don't relate to the ROM chip I would guess? I assume I would set address lines that select anything above 1FFFFF (rom area) to be grounded so that the SRAM enabling logic never enables the SRAM chip right?

    I'm intending to get a programmer which will support 16bit chips so that shouldn't be a problem. So I'll get a 64 pin edge connector from somewhere, wire from it to a 42pin socket, and I assume ground the address lines beyond A20?
     
  6. Calpis

    Calpis Champion of the Forum

    Joined:
    Mar 13, 2004
    Messages:
    5,906
    Likes Received:
    21
    Don't you want to be able to program >16M at a time? With a couple switches and resistors you can to manually set the mapping bit (can't assume it's cleared at reset), just disconnect /CE, weakly pull down D0 and toggle /TIME.

    I would advise against wiring to an IC socket, instead look into IDC pin headers.
     
    Last edited: Apr 24, 2009
  7. TmEE

    TmEE Peppy Member

    Joined:
    Aug 13, 2008
    Messages:
    362
    Likes Received:
    1
    To access SRAM in games that are bigger than 2MBytes you do this :
    You set D0 to 1 and pulse !Time, then SRAM is enabled in upper 2MByte range instead of ROM. In the end, you set D0 to 0 and pulse !Time again.
     
  8. MottZilla

    MottZilla Champion of the Forum

    Joined:
    Feb 1, 2006
    Messages:
    5,066
    Likes Received:
    102
    Sorry I was confused with Word Versus Byte. 3FFFFF would be for a full 32 megabits. 1FFFFF would be for 16 Megabits followed by SRAM.

    I'll remember to look into pin headers if I go through with this.

    TmEE, what games are bigger than 2Mbytes and still have SRAM? The only game I can think of is Sonic 3 + Sonic & Knuckles.
     
  9. Calpis

    Calpis Champion of the Forum

    Joined:
    Mar 13, 2004
    Messages:
    5,906
    Likes Received:
    21
    Phantasy Star IV and Story of Thor/Beyond Oasis do but regardless you still have to switch out RAM if you want to program the ROM. Actually, I didn't think this was the case but the board they use switches in ROM on reset (now I can't remember which board didn't) so if you modify that board all you need to do is tie /RESET and /ROM_CE together on your adapter and RAM will always be disabled during programming.
     
    Last edited: Apr 24, 2009
  10. TmEE

    TmEE Peppy Member

    Joined:
    Aug 13, 2008
    Messages:
    362
    Likes Received:
    1
    SRAM is paged out by default on this mapper Sega used, 74xx74 chip is used and it has default state pins and they're made use of...
    Calpis described a quick and dirty way to rid you of all issues you might get regarding SRAM while during programming of the ROM :)
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page