Hi, I'm trying to make it so if d0 is 0, the music is not looped, while if 1 it will loop repeatedly. Here is the original code: Code: ;============================================================== ;ComradeOj's simple VGM player. ;Plays music from Shiru's VGM MM; no PCM. ;============================================================== music_driver: move.l a2,-(sp) move.l d4,-(sp) move.l vgm_current,a2 vgm_loop: clr d4 bsr test2612 move.b (a2)+,d4 move.l a2,vgm_current cmpi.b #$61,d4 beq wait cmpi.b #$66,d4 beq loop_playback cmpi.b #$52,d4 beq update2612_0 cmpi.b #$53,d4 beq update2612_1 cmpi.b #$50,d4 beq update_psg bra vgm_loop update2612_0: move.b (a2)+,$A04000 nop move.b (a2)+,$A04001 bra vgm_loop update2612_1: move.b (a2)+,$A04002 nop move.b (a2)+,$A04003 bra vgm_loop loop_playback: move.b #$9f,$c00011 move.b #$EF,$c00011 ;kill psg move.b #$FF,$c00011 move.b #$BF,$c00011 move.l vgm_start,a2 bra vgm_loop update_psg: move.b (a2)+,$C00011 bra vgm_loop wait: move.l (sp)+,a2 move.l (sp)+,d4 rts test2612: clr d4 move.b $A04001,d4 andi.b #$80,d4 cmpi.b #$80,d4 beq test2612 rts While here is my modified code: Code: ;============================================================== ;ComradeOj's simple VGM player. ;Plays music from Shiru's VGM MM; no PCM. ;============================================================== music_driver: move.l a2,-(sp) move.l d4,-(sp) move.l vgm_current,a2 vgm_loop: clr d4 bsr test2612 move.b (a2)+,d4 move.l a2,vgm_current cmpi.b #$61,d4 beq wait tst d0 bra.s skip_vgmloopplayback cmpi.b #$66,d4 beq loop_playback skip_vgmloopplayback: cmpi.b #$52,d4 beq update2612_0 cmpi.b #$53,d4 beq update2612_1 cmpi.b #$50,d4 beq update_psg bra vgm_loop update2612_0: move.b (a2)+,$A04000 nop move.b (a2)+,$A04001 bra vgm_loop update2612_1: move.b (a2)+,$A04002 nop move.b (a2)+,$A04003 bra vgm_loop loop_playback: move.b #$9f,$c00011 move.b #$EF,$c00011 ;kill psg move.b #$FF,$c00011 move.b #$BF,$c00011 move.l vgm_start,a2 bra vgm_loop update_psg: move.b (a2)+,$C00011 bra vgm_loop wait: move.l (sp)+,a2 move.l (sp)+,d4 rts test2612: clr d4 move.b $A04001,d4 andi.b #$80,d4 cmpi.b #$80,d4 beq test2612 rts The music plays but, the game crashes right after the song finishes regardless of wither d0 is 0 or 1. Any assistance in this matter would be greatly appreciated. Sincerely, Scorpion Illuminati