Getting real sick of these 8 bit not 8 bit indies.

Discussion in 'General Gaming' started by GodofHardcore, Jan 14, 2016.

  1. jp.

    jp. Be Attitude For Gains

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    I will be kind of surprised if Cuphead remains exclusive to the Xbox One.
     
  2. mairsil

    mairsil Officer at Arms

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    It looks like Microsoft contributed to its development, so don't be too surprised.
     
  3. jp.

    jp. Be Attitude For Gains

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    Microsoft also contributed to the development of Tales of Vesperia, Ninja Gaiden 2, and Mass Effect.

    I just don't trust MS to hold on to exclusives anymore.
     
  4. mairsil

    mairsil Officer at Arms

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    Yes, but an indie developer won't have the power to say "thanks, but we still want to go multiplatform" when they sign any kind of funding agreement.
     
  5. Anthaemia.

    Anthaemia. The Original VF3 Fangirlâ„¢

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    Say what you will about the authenticity or morality of their work (and for the record, I say this as a fan), but I have to admire Team I.G.A.S for at least keeping within the limitations of real hardware. Sure, their restoration of the BioHazard 2 prototype is restricted by the capabilities of the original PlayStation rather than 8-bit consoles, though I'd like to think the same basic rules apply. I bet most of these supposed "retro" designers aren't even aware of the fact the NES lacked native support for anything close to a yellow in its colour pallete - that particular information blew my mind when I first learned of it (just a few days ago, I'll admit)! Now, if only someone would step up and give us a similar quality homebrew project for the Saturn... Development tools and programming techniques must surely have improved over the last twenty years to a point where such issues that gave professional developers nightmares back in the day are mostly a thing of the past?
     
  6. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    IF they do they're no longer an indie.
     
  7. Flash

    Flash Dauntless Member

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    Because it's basically a remake of Phantis aka Game Over II - played a LOT on my CPC64 back then.
     
  8. gwald

    gwald Net Yaroze '99

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    OP, Retro isn't a sales gimmick, indie (ie solo) dev's don't have the resources to make A+++++ games these days.
    I completely agree that they should understand the hardware and obviously coding/building for old hardware is the most purest...
    But I don't think unity3D deploys to anything older then a PS3 :p lol
    Your right, about having the advanced libs, toolschains and knowledge on hardware, but sadly they never go opensource at end of life.. so yes it gets better/easy but it's thrown out.

    I agree, If only retro devs made real hardware compatible games lol
     
  9. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    That's still no excuse to have blobs on a screen and try to sell it as a full game.
     
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  10. mairsil

    mairsil Officer at Arms

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    As opposed to, say, changing a team's roster each year and selling it for full price?
     
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  11. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    That's not the same thing
     
  12. M. Bison

    M. Bison I'll see you all at 3:15!

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    1: I ain't seeing anybody defend that sort of thing here

    2: don't try to change the subject
     
  13. mairsil

    mairsil Officer at Arms

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    It's not changing the subject, it's pointing out a matter of perspective. "Blobs on a screen" may be a thematic choice, and not just due to limited funds, but some people are going to be adamantly against it. Same goes for releasing yearly "updates" to major franchises.
     
  14. sonicsean89

    sonicsean89 Site Soldier

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    How many of those go for a full $60? I can't think of a single one that's gone for more than like $30.
     
  15. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    That's true very few even go to retail. But the way these games look and the fact they release is just sad. Some people can tell when you're being authentic, and when you're just being lazy.
     
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  16. gwald

    gwald Net Yaroze '99

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    Ranting
    I think looks are superficial, but I grow up with 8bit graphics :)
    OP is correct, pixel art means less and less.. to me it now means bedroom dev, can't program on unity3D.. low quality.
    The good stuff should be call Pallet art or C64PalletArt or NESPalletArt etc
    It's the hardware limitation that made the "art", not just the low res and chunky pixels.
    Without the HW limitations it's just a retro wanna be gimmick .
    /Ranting
     
  17. BetaMan64

    BetaMan64 Rising Member

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    This game looks like it stays within NES limitations. Also whenever you speak to a merchant it uses compressed samples.
     
  18. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    I forgot that game existed. that's a PC only game right now right?
     
  19. gwald

    gwald Net Yaroze '99

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    compressed samples? lol that does that mean? lol
    maybe via image pallet , auido sampling or via zip lol

    looking at it, it looks mostly like the NES pallet (maybe from Castlevania), but with SNES detailed.
    I guess it's an art still, but I doubt any hardware limitations were followed.
    I don't think the kids care!
     
  20. sendokon

    sendokon Member

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