GLdc 1.0 Released!

Discussion in 'Sega Dreamcast Development and Research' started by kazade, Mar 11, 2019.

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  1. kazade

    kazade Spirited Member

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    As a result of the rapid development spawned by @Mrneo240 's nuQuake, I've just tagged version 1.0 of GLdc, my Dreamcast OpenGL driver.

    Highlights:
    • Partial, but wide-reaching GL 1 implementation
    • Supports immediate mode and glVertexPointer et al.
    • Dynamic memory allocation - doesn't allocate a bunch of memory upfront
    • Mega fast near-Z clipping algorithm
    • Supports VQ compressed formats as well as uncompressed
    • Support for paletted textures via GL_paletted_texture and GL_shared_texture_palette extensions
    • Leverages punch-thru polys to support GL_ALPHA_TEST, glAlphaFunc
    • Lots more things!
    GLdc is part of the Simulant game engine project - feel free to contribute or join us on Discord!
     
  2. lerabot

    lerabot Active Member

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    Just coming in to say that I've been using GLdc for our upcoming game Reaperi Cycle and it's been working very well! And the recent developement is super welcome too!
     
  3. Anthony817

    Anthony817 Familiar Face

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    Exciting times for Dreamcast gamers!
     
    LuizNai likes this.
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