Just been looking at selling one of these, its the old black version. For some strange reason these seem to be commanding a high price on EBay. Why??? There nothing special and have been superseded by the new white version with touch screen. Cant complain its money in my pocket.
Well as far as I know the white version doesn't offer a whole lot more than the old black version. The touchscreen, but isn't that just gimmick, is it backed a proper use or decent games? True, it has SDHC compatibility, but couldn't that be fixed on the old one with firmware?
Is it the first edition black or the second? If it is the first they are selling for a decent amount because everybody likes the screen on them.
To be honest Ive no idea what version it is, I dont use it. There is no was as far as I know that the black version has SDHC compatibility even with firmware fixed.
I dunno, but lots of people I think are going to use it for DS emulation. I'd probably rather get a Craiginator, or whatever its called now.
If it is a "first edition", it is written on it. So, if nothing is written, you have a second edition. SDHC cards are supported with recent Firmwares.
I've also heard from some friends that the new (white) versions D-Pad is much better than the original (black) versions stick thing. But yeah, Pandora sounds pretty sweet. Though I'm a little sceptical if we'll see it out this year. Not to mention, it'll cost you twice as much.
I thought it had two screens. Nevermind... Speaking of the Pandora, it looks sweet. I'd probably like to get one. But I'd wait for reviews of it first.
Wow, you must be the first person I know that has one, or the balls to say they actually spend real money on that thing. J/k And Casual, I doubt they can emulate the DS on the GP2X, nor only becos of the dual screens, but the fact that is not so much powerful than the DS itself. On the other hand, I'm sure you could emulate the DS in the iPhone/Touch
Uh... function maybe (touch, buttons, lots of resolution), but there's no way a general purpose emulator would work well. *Maybe* with some sort of "dynamic recompilation" or similar buzzword, or abuse of them both being ARM chips. But emulation is about nuance, not CPU cycles. The DS has 2 CPU's (one mostly used for audio), and the iPhone/iPod Touch CPU is clocked only marginally faster (6x) than the DS's main chip. So assuming you could get past the CPU part, there's only so much power left for the part that actually matters. Everything else. There's also only so much RAM in the iPhone/iPod Touch, it'd have to emulate disk operations from internal flash memory. In theory you could 1:1 the 3D operations with similar calls. But I've not even mentioned the very proprietary GBA style graphics hardware in the system. You can't really offload it to polygon based graphics hardware (unless you had 4k quads of rendering performance to spare per frame, per screen, and some magical fast way to convert the tiles before rendering (i.e. pixel shaders)). And multi-touch isn't that great, when it comes to being buttons. It's a reasonably CPU heavy analysis process to turn a touch screen data in to positions. Nintendo themselves don't even try to detect more than one. You'd have a significantly easier time with an N64. Only one CPU to worry about (despite it's clock rate), with graphics being polygons or nothing. Heck, you might even have an easier time with the Game Cube than the DS. The DS is soooo full of nuance. ... Err... I'm sorry... I spec farted. :banghead:
Its cool, this forum is about serious talk, not useless rants like the rest of the intarweb:nod: Anyway, theres no official specs of the iPhone CPU, but according to rumors its a triple core ARM11(1176JZ(F)-S) which is far more powerful than the single ARM9E the DS has. In any case I think the main impediment to make a good DS emu on the iPhone is the later's lack of proper development tools. I know theres an actual SDK coming from Apple, but from what I heard is going to be kinda limited.