Anybody know if the GS I-32 was used in any other hardware? (Arcade hardware seems like it might be an obvious candidate)
It's SLI on crack essentially. I don't understand the bit about the data upload bottle neck. Are people trying to say that Sony focused more on slamming the architecture together and less about the interface that would handle the data produced? Or was it a limitation of the receiving architecture?
A new HR photo! Copyright johnharveyphoto.com, used with permission. Only photo he has. No reuse without permission.
Hello, i'm a bit new but for the last few months I have been trying to get screens of the gscube in action I have found only two the antz pic and a photo of the ff movie. I would like to find more especially of the flight sim. I wrote to silicon studios a while ago but they never got back to me, and intrinsic is no longer around. but I was thinking people who developed for this might have screen shots for resume reasons. do you think it might be a good idea to send emails to them?