GTA for NES

Discussion in 'Game Development General Discussion' started by krimszon, Jun 6, 2005.

  1. krimszon

    krimszon Guest

    Probably some (all?) of you already know about this guy:

    http://www.grandtheftendo.com/

    He made GTA for NES, and in order to do so, he worked on the NES hardware (made his own dev solution) and on supporting software (wrote his own high level assembler). I'm very impressed with his work!

    [​IMG]

    His way of working involves writing special programs to handle all kinds of stuff, for instance to build object for use in the game. Would that be the same way 'official' NES developers worked? So for each game, they start out with writing programs for doing tasks such as sprite's, background, maps etc. etc.

    And do you think that NES developers were all working with their own flavour of a high level assembler, or did Nintendo provide something?
     
  2. Paulo

    Paulo PoeticHalo

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    Think that the guy who made this might be on the forum.
     
  3. WolverineDK

    WolverineDK music lover

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    Paulo: do you mean

    Brian Provinciano ? and if he is a member here i have a question to him, if he knows a danish guy by the name Lars who worked hard with the SCI code before he met some people who worked with SCI code(on the internet), since he is a buddy i still give a thought every now and then.
     
    Last edited: Jun 6, 2005
  4. haliway

    haliway Guest

    For my part i'm still wait his tools :p
     
  5. the_steadster

    the_steadster Site Soldier

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  6. krimszon

    krimszon Guest

    So any comment on his way of working?
     
  7. AntiPasta

    AntiPasta Guest

    What he did is undoubtedly 1337 and a generally commendable way of working, but I think most developers back in the day used more standard tools. That is just an inkling though.
     
  8. LocalH

    LocalH Guest

    Some teams made their own stuff, I would imagine. Without knowing for sure, I would think that Rare made their own tools (at least some of them, for example their music routine has a quite unique sound).
     
  9. Blur2040

    Blur2040 Game Genie

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    I still see Brian Provinciano on the boards every so often...send him a PM, and he'll probably answer what questions you might have.
     
  10. Fabrizo

    Fabrizo Resolute Member

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    Are their any other neat games in development for the nes? Its sort of odd that im looking forward to playing a game for a system as old as the NES, but have nothing to look forward to for one as ew as the Dreamcast.
     
  11. fro

    fro Spirited Member

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    A lecturer at an American university ran a course last year in development for the NES, his site has some fantastic links as well as a few games/demos made by the attending students. Worth checking out what tools they used.

    Be sure to check out the PDF lectures.

    http://www.bobrost.com/nes/
     
  12. cahaz

    cahaz Guardian of the Forum

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    ah, i thought it was the old tread started about a year (?) ago. the creator answered at this one, so yes, he is a member of these forums. Never saw i'm around since though.
     
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