Probably some (all?) of you already know about this guy: http://www.grandtheftendo.com/ He made GTA for NES, and in order to do so, he worked on the NES hardware (made his own dev solution) and on supporting software (wrote his own high level assembler). I'm very impressed with his work! His way of working involves writing special programs to handle all kinds of stuff, for instance to build object for use in the game. Would that be the same way 'official' NES developers worked? So for each game, they start out with writing programs for doing tasks such as sprite's, background, maps etc. etc. And do you think that NES developers were all working with their own flavour of a high level assembler, or did Nintendo provide something?
Paulo: do you mean Brian Provinciano ? and if he is a member here i have a question to him, if he knows a danish guy by the name Lars who worked hard with the SCI code before he met some people who worked with SCI code(on the internet), since he is a buddy i still give a thought every now and then.
I think he was on a while back when we first mentioned the game: Heres the original thread: http://www.assemblergames.com/forums/showthread.php?t=2233 And here he introduces himself: http://www.assemblergames.com/forums/showthread.php?t=2335
What he did is undoubtedly 1337 and a generally commendable way of working, but I think most developers back in the day used more standard tools. That is just an inkling though.
Some teams made their own stuff, I would imagine. Without knowing for sure, I would think that Rare made their own tools (at least some of them, for example their music routine has a quite unique sound).
I still see Brian Provinciano on the boards every so often...send him a PM, and he'll probably answer what questions you might have.
Are their any other neat games in development for the nes? Its sort of odd that im looking forward to playing a game for a system as old as the NES, but have nothing to look forward to for one as ew as the Dreamcast.
A lecturer at an American university ran a course last year in development for the NES, his site has some fantastic links as well as a few games/demos made by the attending students. Worth checking out what tools they used. Be sure to check out the PDF lectures. http://www.bobrost.com/nes/
ah, i thought it was the old tread started about a year (?) ago. the creator answered at this one, so yes, he is a member of these forums. Never saw i'm around since though.