H2 folder on xbox hdd?

Discussion in 'Xbox 360 Development' started by sonik, Dec 2, 2010.

  1. sonik

    sonik Site Supporter 2013

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    Anyone knows what's the purpose of this folder?
    It have this structure:

    /H2/CACHE
    /H2/TDATA
    /H2/UDATA

    Seems like it's for Halo 2. But why?

    I'm pretty sure when I played Halo2 on the launch xbox360, it loaded a lot faster than today's emulador.
    Was this folder used for an "optimised" halo2 emulator at launch?
     
  2. Tyler

    Tyler Enthusiastic Member

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    The map packs go there if I'm not mistaken.
     
  3. sonik

    sonik Site Supporter 2013

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    Map packs go in /Compatibility
     
  4. CrAzY

    CrAzY SNES4LIFE

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    Well if it's anything like the Xbob's file structure that is where maps and title updates go. So if it isn't maps on the 360, then its likely updates. (This was in UDATA AFAIR)
     
    Last edited: Dec 3, 2010
  5. sonik

    sonik Site Supporter 2013

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    Actualy, everything xbox1 related, goes into /Compatibility.
    That's why I'm curious about this H2 folder on the root of hdd.

    Maybe it's from the earlier version of the xbox emulator?
     
  6. CrAzY

    CrAzY SNES4LIFE

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    What? I cant see a single reason these folders would have to do with emulation.
    Maybe its just Legacy support, or maybe Halo 2 always force creates these folders and it just so happens it does it for the 360 too.
    Also, I am guessing they are empty then?
     
  7. Krypton_VII

    Krypton_VII Peppy Member

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    Doesn't have anything to do with Halo 2. If you play any xbox 1 game, Halo 1, Halo 2, Splinter Cell, whatever the hell, on an xbox one, saves go in UDATA, DLC goes in TDATA, etc. So your 360 is just remaking this structure and every game while running will put its data in the H2\whatever\ folder, as if it actually is an xbox 1.

    Atleast if I remember correctly any game uses the H2 folder. If not, then still.. You know what it's for.. It's just creating the same folder structure as Xbox 1.

    If you get what I mean.
     
    Last edited: Dec 5, 2010
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