Half-Life multiplayer theory

Discussion in 'Sega Dreamcast Development and Research' started by TerdFerguson, Apr 27, 2015.

  1. TerdFerguson

    TerdFerguson ls ~/

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    Hi all,
    Lurked here once or twice.

    I have a theory to attaining multiplayer half-life on dc (and mods too at that point). Before steam there was the "WON" version of half-life. All the network functions were contained in the game instead of a side app (steam). Im not 100% on this but i think thats the case.

    If someone ported/intergrated the half-life WON version into the current working builds of HL:DC, it may work. Network functions were intergrated into doomDC. Maybe theres a way to intergrate WON into Half life gold. If it did work then pretty much all mods would be online capable for dc.

    Counter-Strike DC with multiplayer would be the coolest thing of the 21st century imo

    This is just a theory of mine. As interested in a discussion of why this wouldnt work than why it would honestly
     
  2. Benji

    Benji Member

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    There is no source code available for the leaked WinCE build thus said improvements cant be made.

    I know there is a Quake build that can play Half-life maps but this escapes me ATM

    And finally there is a Half-Life Mod for Doom I'm pretty sure.
     
  3. dcnigma

    dcnigma Active Member

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    HI TerdFerguson,


    Last month I was working/changing :) the dll file of Half life 2 Survivor.(pc version)
    Replaced al the ip´s to my own network, the purpose is to make a app to host easy multi player games. Concept is working :)

    Back to DC

    Its been awhile since i booted my DC (shame shame :) )
    I don´t know if there is a option to select multi player in DC half life :)
    After looking at youtube i know there is no option:

    But in the HALFLIFE_DC.EXE file you can find this:

    But in the folder there is no halflife.cfg or config.cfg, preset_a.cfg. its in the PAK0.PAK (of course... )

    After looking a bit more in to the .EXE I found that there are commands for multiplayer in the exe.

    To me it looks like everything that is need to host a server is in the exe...
    Just away to launch binding a command in the config file?
    bring up console using DC keyboard.. but if the lan or dial up modem is not ported in code it will not work..

    Just did a deal today for a dreamcast with 8 games 2 controllers for 85€
    To burn coasters or not that is the question :)
     
  4. LordFenixNC

    LordFenixNC Peppy Member

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    should invest in USB-Gdrom or GDemu that way no coasters...
     
  5. wombat

    wombat SEGA!

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    As a interesting tidbit, a few years ago I ran into Randy Pitchford and talked about Half-Life DC. He actually confirmed that they also had the full multiplayer component up and running for Dreamcast :'(.
     
  6. Anthony817

    Anthony817 Familiar Face

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  7. americandad

    americandad Familiar Face

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    Afaik the multiplayer component in post-won half-life doesn't really need steam. Steam.dll serves mostly as a drm and for that there are opensource steamemulators out. Test doing what dcnigma said and mess around with the console. To me personally it seems that a half-life compatible quake build is more plausible.
     
  8. dcnigma

    dcnigma Active Member

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    Trying to get the ide to work....
    http://dcnigma.eu5.org/?p=125
    But no Dreamcast custom bios...
    Something i need to get :)
     
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