Hardware differences? RVT-R vs. Retail

Discussion in 'Nintendo Game Development' started by segaloco, Mar 19, 2011.

  1. segaloco

    segaloco Enthusiastic Member

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    Are there any hardware differences between an RVT-R and a retail Wii. From what I've seen, from the outside, save the green front-plate, they are identical. Are there any special chips inside or is it just a matter of an alternate firmware?
     
  2. ASSEMbler

    ASSEMbler Administrator Staff Member

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  3. segaloco

    segaloco Enthusiastic Member

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    Ah, okay, thanks dude ;)
     
  4. crediar

    crediar Rapidly Rising Member

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    -The drive has a different Firmware
    -The Wii has a different GPU chip version with the dev keys

    all what is different can't be changed.

    You can't turn a retail Wii into an RVT-R Reader nor an RVT-R Reader into a retail Wii.
     
  5. segaloco

    segaloco Enthusiastic Member

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    So you couldn't do a Rebug for Wii like with PS3? Sucks :/
     
  6. mathieulh

    mathieulh Problem Solver

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    Rebug is nowhere near a real debug ps3.
     
  7. segaloco

    segaloco Enthusiastic Member

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    Oh, I was...nevermind, he told me not to talk about it <_< But yeah, anyway, there is no way to flash those chips and convert it? :p
     
  8. code1038

    code1038 Robust Member

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    nop, you can't change the key of GPU chip

    mhh, but... where is this chip ? on disc drive board ? if i change this board with a retail?
     
    Last edited: Mar 23, 2011
  9. emu_kidid

    emu_kidid Enthusiastic Member

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    -The drive has a different Firmware
    ^- Assuming the drive is old enough, and you know enough, you could write a modchip which would allow you to read the NR/RVT-R media.

    -The Wii has a different GPU chip version with the dev keys
    ^- You could hack together IOS which used the dev keys or re-sign (fakesign) on the fly (transparent to the user)

    Both are very hard things to achieve, and if you have that much talent, why not use it to earn some money and buy a real RVT-R Reader :p
     
  10. segaloco

    segaloco Enthusiastic Member

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    Well I'm just curious, it's nothing I consider pursuing at this time, I'm just wondering if it is at all doable :p

    Edit: Also, I may be mislead on something as well, correct me if I'm wrong. Is an RVT-R actual an effective debugging unit, or is it simply the Wii analogue of the NR-Reader (aka no closer to being a debugger than a retail unit, it simply plays different media and has some firmware tweaks)
     
    Last edited: Mar 24, 2011
  11. crediar

    crediar Rapidly Rising Member

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    It has the same debugging features as a retail unit - none
     
  12. segaloco

    segaloco Enthusiastic Member

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    Okay, so is the NDEV the only official debugging solution?
     
  13. G0dLiKe

    G0dLiKe <B>Site Supporter 2013</B>

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    yes, officially seen yes.
     
  14. bushing

    bushing Active Member

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    Not to pick nits, but there's a little more to it than that:
    • The drive firmware is the same as on a retail Wii; it's the low-level controller chip that's different
    • Not only does it use a different set of keys and cert chain, but the boot1 hash in OTP is all zeroes, which means boot1 may be modified and reflashed. (No recovery mechanism is present to recover from a failed boot1 flash, however…)
    • Some units may come with an extra 64MB of RAM (at least, there's an empty spot you could solder a second GDDR3 chip to)
    • Some units have a BT module that supports tethered Wiimotes (RF-over-coax), along with some extra RF connectors on the main board.
     
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