hellraiser

Discussion in 'Rare and Obscure Gaming' started by cahaz, Jul 7, 2004.

  1. cahaz

    cahaz Guardian of the Forum

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    someone make a deep search on this game .
    its a bit long but its really intersting.
    now you can know how the ''16 bit''
    game was supose to work( i didnt know how , maybe one of you knowed..)

    and more details ...

    the mythical game is uncovered.
    :drinkers: :smt040



    http://www.lostlevels.org/forums/viewtopic.php?t=345
     
  2. sonik

    sonik Site Supporter 2013

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    What game is? :smt017
    Don't even know about it
     
  3. TheDeathcoaster

    TheDeathcoaster Game Developer

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    I remember reading a big article about this somewhere....its a Game based on the Film "Hellraiser".

    They were trying to cash-in on teh film and tried to throw together a NES game based on it.....but it got canned. There are several pics and stuff floating about though that suggests the game had a fair bit of development.....and people want to play it ^_^

    I believe there was a Commodore version of the game or something....and people think the NES game wasn't a port of that but a completly new game.

    Or something like that, my memory is a little rough ^_^
     
  4. cahaz

    cahaz Guardian of the Forum

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    a suposed revolution , hellraiser was suposse to be a 16-bit game on NES ! yep , that was a unofficial nintendo game , made by color dream .

    the special cartrige had a special archicteture that worked cooperatly with the nes processor.

    A big revolution that was caancelled due to it big cost.

    rumor say that a prototype was found.
    but no pics or anything else from this proto where made.


    the article say everything .
    if you whant to know how the ''16-bit'' technology was supose to work , just read the article , its really interesting!"
     
  5. AntiPasta

    AntiPasta Guest

    Well their perception of 16-bit is a bit ambiguous at best... something doesnt become 16-bit (which, in itself, is a bit vague definition) by adding a 2nd 8-bit CPU, even though the Z80 supported some 16 bit operations...

    *duck and runs from the Jaguar-bitness debate*
     
  6. Taemos

    Taemos Officer at Arms

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    Oh, no... :smt043
     
  7. Alien Workshop

    Alien Workshop Site Soldier

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    Don't even get me started on that :smt043
     
  8. cahaz

    cahaz Guardian of the Forum

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    yeah , its not 16-bit .


    it was an original idea . why didn't they makes games like that ? :smt017


    oh , yeah ... it doesn't working ... but , imagine that on a superior console , like the snes . :smt024
     
  9. Metal_4evr

    Metal_4evr Guest

  10. Alchy

    Alchy Illustrious Member

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    Yeah, Virtua Racing for the Megadrive also had a processor on the cart.

    Lots of NES games had additional banks of memory on-cart, it's kind of a logical progression to add another CPU I guess. I'm surprised nothing like this came out for the NES, I would have thought that Nintendo and their developers would have been more willing to swallow the associated costs when the NES was dominant.
     
  11. The SuperFX chip was originally developed in the UK by Argonaut as a NES accelerator chip. Nintendo found out about the project and became interested in it. But they realised it was better to move the technology over to the SNES/SF, and the S-FX and Starfox was born.....

    Argonaut did have NES demo game running using the original NES S-FX chip. Will try to find article and piccies.... :smt023
     
  12. cahaz

    cahaz Guardian of the Forum

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    it could be really cool to see this!

    yeah , i was knowing for the super nes chips , but what i was talking about a game that could flash colours between each other to form more colours on screen , like hellraiser ( the human eye couldn't see the flash making to the eye another colour...so with two colours you could do three different colours....) . why other compagnies didn't take that idea to make games graphically better on weak consoles ?
    :smt017


    btw: i really want to see the nes FX demo!
     
  13. Alchy

    Alchy Illustrious Member

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    If the technical limit of a standard display is 50hz, 25 of those frames would be one colour alternating with 25 of another colour (or 30/30 depending on region). I would have thought that would have a nasty flicker to it...

    There's no way you'd ever get 16-bit colour depth (32k colours) on a NES. 16-bit execution, maybe, if you count the co-processor, but as has been stated it's not wise to go down that route of discussion.
     
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