[HELP] Is there anyway to get xell on a jasper devkit?

Discussion in 'Xbox 360 Development' started by Cubz, Oct 17, 2012.

  1. Cubz

    Cubz Member

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    Hello i am wanting to use Mupen360 but cant because i dont have xell. Is there anyway to get it? I have looked for hours trying to find it and need help :moody:
     
  2. ckj79

    ckj79 Active Member

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    not sure why you would want to ruin a dev kit by putting xell on it - just buy a xbox on 14719 or lower then install rgh
     
  3. CodeAsm

    CodeAsm ohci_write: Bad offset 30

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    Cant you convert Mupen360 to run on a Devkit? why "fixing" something that aint broken?
     
  4. Eviltaco64

    Eviltaco64 or your money back

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    I wish, but I'm afraid stock devkits only boot .xex files. Anything related to Xell/Libxenon runs on an entirely different kernel. At this point, the old King Kong exploit seems to be the easiest way to boot to Xell on a Devkit.

    There are .xex files that you can use to launch some variant of Xell from the devkit dashboard. I never got Xell itself to boot anything, though. It's a shame, too. Some of the homebrew designed with Libxenon is looking pretty impressive. :/

    EDIT: It's called HvxBootOS, from TheFallen93 (who's also a member of this board), and at this point it does successfully boot Linux. It seems that everything to make this happen is there.
     
    Last edited: Oct 18, 2012
  5. InsaneNutter

    InsaneNutter Spirited Member

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    You can use Xell Launch, that will launch Libxenon homebrew fine.

    I can confirm it works fine on a Jasper kit.
     
  6. Doom

    Doom Robust Member

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    HvxBootOS will launch Xell. You have to be on a < 205xx recovery though.

    I can confirm that it'll launch Mupen360. I've used it on my main Jasper XDK, got most of the way through Ocarina of Time over a few weeks before I lost my save file.

    -Doom
     
  7. Cubz

    Cubz Member

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    Thanks for the help ill try those suggestions :)
     
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