I have a few questions. 1. While playing, do you follow the story or just go with the flow? 2. Do you take the time to scour every area, looking for every thing you could find? 3. Do you rush through games that use time as a factor? Or, do you take your time and not worry about a score? 4. Even if time is not part of the scoring, do you still hurry through on the first pass? The reason I ask: I find myself rushing through games like MGS, Killzone, FFX and many others. It seems that I’ve got it in my head that the faster I can finish a goal, the better I’ll do. I now know this is untrue after beating MGS 3: Snake Eater awhile back. On my second time through, I did it in 1/3 the time as the first play and didn’t get any better of an end rating. I couldn’t tell you the story to FFX, MGS 2, Ys: The Ark Of Napishtim or many other games. Did this hurt my enjoyment of said games? Not one bit. Anyway… I’m curious what others do.
For RPGs, I go with the story and inbetween the storyline events I level up so that I don't get owned by the next boss. The same with PC RPGs. As for non-RPG games like Metal gear Solid. I go with the flow, I don't stay around looking for dog tags, etc. I just play to have as much fun as possible and that depends on the game. I either feel like rushing through or do as much as possible and know every secret the game has to offer, like Dragon Warrior 7, which took me 140hours to complete, and I have every rare item ever.
Usually when I am playing games, I do a little of both. I remember doing this while playing the Legend of Zelda and Super Mario series. Sometimes, I just play around in games in search of mysteries and/or glitches, which I'm very good at finding! :icon_bigg I don't hurry in video games, since most video games I play are adventure games that I tend to play over again when done beating.
1. Ill follow the story unless I think its garbage. In the case of RPGs, if I don't like the story I quit playing. 2. Sometimes yes, sometimes no. Really depends on my mood at the given time. 3-4. I don't worry about score on any game, unless it has no other point beyond the score.
Depends on the game. If the story is too complex for me, I just go with the flow. FFT had about 300 plus characters to keep up with and was pretty confusing. BTW, check the game script on Gamefaqs or something and do a search for the word betray. It loses impact after about the 15th time. Usually stories are easy for me to follow, though. Yes. I used to check every little thing in RPGs and talk to everyone in the village to see if I could unlock something cool. I also do this in FPS games, looking for better weapons and / or ammo. Actually, Im trying hard to beat Time attack in SOTC. (Something I've never really done before.) No, not really. I rushed through Katamari, but you pretty much had to. Not really. I usually take my time.
If the game is good enough then yes, I am a completist. Although it's been a while, I have been known to stick with a game until every possible item/area/storyline has been unlocked. Never really gave much of a crap about time attack type stuff, unless beating the game under a certian time gave a better ending, in which case I'll do it both ways to get both endings. However it's been a while since I've seen a game that was good enough to go through all this trouble. I usually tend to gravitate towards fighting/fps, "twitch" type games now becasue I don't have to spend a lot of time on them. Last game where I was compelled to go through everything was PS2 Castelvania (the first one.)
I approach games with my hand outstretched and formed into a loost fist. I let them sniff the offered hand before attempting to pat them on the head. Always watch for body language while doing this--if the tail's wagging, that usually is a good sign; by the same token, a tail between the legs or ears flattened against the head mean that you should just leave that game alone. Oh, that's dogs, nevermind. On a game with some sort of story--such as Metal Gear Solid or Final Fantasy X--the story has top focus on my first playthrough. I'm playing to experience the story first and foremost, but I'm not above a bit of exploration to search for extra goodies that may help me on my way, as long as this doesn't distract from the main story. Games that take place in a much smaller world, like MGS, are ones that I'm more inclined to go exploring in. Sprawling RPGs like Final Fantasy often take too long to go over with a fine toothed comb, so I usually just level up and explore in the immediate vicinity of my current or next objective in relation to the story. I only play for time if I've already beaten the game and time is crucial to a good game ending or higher score, i.e. the Metroid series, or the boss destroy bonus in Ikaruga. My first time through any game, I play just to experience the game, and then, if it's the sort of game one plays repeatedly, I'll try for the highest score or the best clear time or whatever. I rarely ever care about clear time on RPGs.
For starters, I tend to enjoy arcade-style games like fighters and shooters more than those obscenely long RPG's. 1. Go with the flow. If the story interests me (ie: Shenmue) then I'll follow it more closely. 2. I'm definitely one of those "scour every corner" types as I like to complete games as thoroughly as possible. In the case of Xbox 360 Achievements, I'm one of those who'll play through a game as completely as possible to get my money's worth. 3. I'll take my time. 4. Nope, not at all.
My games are located in one of the bedroom of the house, so in order to approach them, I would have to walk to that room, once there I would probably need to open the door, look at the shelves where they are stored and approach them slowly so I don't scare them away. Once there it's kind of a living world you usually have the PC Engine games crying out loud to be played while the french games generally would be on strike (for a change) for no apparent reason and the Dreamcast ones that says they can beat graphically any PS2 games they want and shout "Revenge". Seriously... 1. When I start a game, I like to understand the story quite thoroughly, I like to get into story and be in the games, like with Shenmue 1+2, Resident Evil 4 or Half Life. With games with deep and meaningful stories like Thunderforce or Trackmania, I just follow the flow. :icon_bigg 2. Probably not depends if it gives you more weapons or artefacts or if it alters the ending for example. 3. & 4. That would really depends on the storyline, for some I'm really want to go fast to discover what's happening later in the game. A strong plot could push beating a game fast. If score does gives you an added value then I would probably push for score. Hope this makes sense :icon_bigg Sabre