How do you import music into a nes game?

Discussion in 'Modding and Hacking - Consoles and Electronics' started by tdak1128, Mar 7, 2012.

  1. tdak1128

    tdak1128 ⱼₐcₖ ₒf ₐₗₗ ₜᵣₐdₑₛ, ₘₐₛₜₑᵣ ₒf ₙₒₙₑ...

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    I've created multiple awsome songs using Famitracker. and I was wondering how would one go putting the .NSF file into a N.E.S game. preferably megaman or Kirby.:suspicion:
    Thanks for the help, as it is appreciated.
     
  2. Calpis

    Calpis Champion of the Forum

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    As a general rule, you can't. Each game has it's own audio engine which is not interchangeable with another. In other words Famitracker only creates tracks for the Famitracker player engine which is embedded in Famitracker-produced NSFs. If you want to alter an existing game's music then you must reverse engineer or rewrite the game's existing engine and then create your original content to suit the engine/game's constraints (instruments, tempo, ROM space, data structures, CPU time, memory mapper etc). It might be possible to hack the Famitracker player into an existing game, or more likely rewrite an existing game in order to allocate the FT player, but that's a ridiculously involved task.
     
  3. derekb

    derekb Well Known Member

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    fwiw i definitely recall there being a music editor for one of the megaman roms? but like Calpis said, easily just taking your music and throwing it into any rom isn't gonna be too fun
     
  4. Dr.Wily

    Dr.Wily Peppy Member

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  5. tdak1128

    tdak1128 ⱼₐcₖ ₒf ₐₗₗ ₜᵣₐdₑₛ, ₘₐₛₜₑᵣ ₒf ₙₒₙₑ...

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    If you remember what the program was, pm me and let me know. thnx
     
  6. derekb

    derekb Well Known Member

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    hm interesting, have you used one?
     
  7. tdak1128

    tdak1128 ⱼₐcₖ ₒf ₐₗₗ ₜᵣₐdₑₛ, ₘₐₛₜₑᵣ ₒf ₙₒₙₑ...

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