How does the WiiBrew games get made?

Discussion in 'Nintendo Game Development' started by SaucJedi, Mar 1, 2011.

  1. SaucJedi

    SaucJedi Active Member

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    I wonder if they have a special version of the SDK or if it is the same. Also I wonder if you're limited in the use of hardware when you develop a WiiBrew title.

    I assume that VC games are the original ROMs combined with an emulator developed by Nintendo with the same (hipothetic) SDK used for WiiBrew.
     
  2. thehive

    thehive Rising Member

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    It's exactly the same SDK for all things Wii (official titles), however if by WiiBrew you are refering to unofficial titles (Home Brew) then no, the programmers do NOT use the official SDK - they use DevkitPPC

    For reference, VC titles are not all developed by Nintendo, but yes, they are all emulators combined with ROMs.
     
  3. SaucJedi

    SaucJedi Active Member

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    You answered my question perfectly. I was asking about the official WiiBrew tiltles. So they use the standard SDK but they do not access the disc. I wonder if you have to take special care because you're not running off a disc. If there's documentation specific to developing WiiBrew stuff and so on.

    I thought the licences for WiiBrew were cheaper than standard and so I figured that maybe SDKs were different (the wiibrew one being a capped version of the full SDK)
     
  4. thehive

    thehive Rising Member

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    Basically you include a couple more libs in the compile chain that replace the standard disc access routines with NAND equivilents.
    You do have to take extra care since the NAND has various different error conditions which all have to be handled. The lot-check process differs of course too.
     
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