How to convert retail save into dev save

Discussion in 'Xbox 360 Development' started by bob, Jul 6, 2009.

  1. bob

    bob Robust Member

    Joined:
    Mar 2, 2009
    Messages:
    292
    Likes Received:
    0
    how do you convert a xbox 360 gamesave from retail to dev
    or dev to retail
     
  2. ASSEMbler

    ASSEMbler Administrator Staff Member

    Joined:
    Mar 13, 2004
    Messages:
    19,394
    Likes Received:
    995
    first you need unicorn dust....

    JK

    Anyone care to chime in?
     
  3. oldengineer

    oldengineer Familiar Face

    Joined:
    Jun 23, 2006
    Messages:
    1,083
    Likes Received:
    71

    ...Converting Retail to Dev was made easy years ago, thanks to Xor's handy work :)
     
  4. LEo

    LEo Fiery Member

    Joined:
    Jan 19, 2008
    Messages:
    845
    Likes Received:
    16
    He means saves OE, not XeX's

    Well most saves are either saved on the profile itself or on the hdd save partitions like where halo 3 saves its films etc. Currently if you wanted to transfer a film to dev all you do is resign the file with a CON resigner using a dev key vault and the machine and profile ID of the dev. For profiles I believe some people do know how to transfer them but currently it int public, I think you need a special key that only like 2 people have it for dev.
     
  5. Tyler

    Tyler Enthusiastic Member

    Joined:
    Jun 15, 2009
    Messages:
    513
    Likes Received:
    1
    Use the hyperviser exploit and get a nand dump
    and just compile it with any old con resighner, then resign it

    all you need is the kv and your key-pairs, at least im pretty sure... (maybe)
     
  6. LEo

    LEo Fiery Member

    Joined:
    Jan 19, 2008
    Messages:
    845
    Likes Received:
    16
    kv=keypair......:rolleyes:
     
  7. Tyler

    Tyler Enthusiastic Member

    Joined:
    Jun 15, 2009
    Messages:
    513
    Likes Received:
    1
    well the kv is the keyvault ( witch contains your keys )

    but it can resign them to different id's

    when i said keypairs i meant your console id/ device id

    so u need the kv.bin dumped from an xdk and you need your id's from witch can be extracted from any user created content container file (gamesaves)
     
  8. oldengineer

    oldengineer Familiar Face

    Joined:
    Jun 23, 2006
    Messages:
    1,083
    Likes Received:
    71
    My bad, duh read it wrong, thanks for chipping in with the answer.
     
    LEo likes this.
  9. KIWIDOGGIE

    KIWIDOGGIE Peppy Member

    Joined:
    Jul 9, 2008
    Messages:
    357
    Likes Received:
    15
    Its a xdk, Can't you like create a program to do it instead of doing the exploitable kernal etc.
     
  10. Krypton_VII

    Krypton_VII Peppy Member

    Joined:
    Jan 12, 2008
    Messages:
    354
    Likes Received:
    4
    lol.

    Also, kiwi, hypervisor is still intact on devkits. So I don't believe so, as the exploitable kernel let us around the hypervisor.
    Even more lol. No. It isn't. A keyvault is a section which contains multiple keypairs, and certificate info. If you are aware that cryptological methods use TWO keys, and you know what a pair is, then you'll understand. And a vault meaning a safe place to hide something.
    You don't neccessarily need to to make it work. Also machine ID has nothing to do with most gamesaves, that's only Halo Related LEo. The only IDs that you're looking at that should matter are the ConsoleID, ProfileID, DeviceID, and if you edit those accordingly, you can make a container file work on any xbox/profile.

    EDIT: Hah I beat you in post time gamerfreak! ;P
     
    Last edited: Jul 7, 2009
  11. neull

    neull Guest

    blop
     
    Last edited by a moderator: Apr 25, 2010
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page