Hi everyone, my name is Walter and im from Mexico, in the border with California. I have recently bought a Comboy Mario Kart, actually this is the only website I could find any information about all this crazy Korean games, so anyway I got this game and I don't know how to test it, I have the regular North America Snes, do you think it may work on a Snes Jr., and how much could it cost a Comboy Mario Kart. Thanks for all the information on the posts.
Yes, you need to hold open your cartridge slot on your system and look inside of it. Towards the back of the slot, you will see 2 plastic tabs. Remove those somehow (i carved mine out with a razor knife), and your SNES will now be able to play japanese and korean games. I had to do that YEARS ago when i ordered my first ever import game, Rockman & Forte, for SFC. EDIT : Now that i think about it, you could also carve slots into the back of the cartridge and it would have the same effect, however, it is easier to just do it on the console, and it looks better. No one can tell you clipped your tabs in the system unless they hold open the cartridge slot and actually look for it. EDIT 2 : Im not 100% sure about this one, i may be remembering wrong, but im pretty sure a Game Genie cartridge also doubles as an import adapter. If anyone can back that up or shut it down please do
They very well could, i never ran into that though. I only have a small handful of imports for my SNES, so i could have just gotten lucky there. EDIT: Just did some quick googling and i cant find anything about region protection other than the cartridge shape. You cannot play games Pal games on an NTSC system, and vice versa, due to a lockout chip, but as far as US and J versions im just seeing the physical cartridge lockout with the slots and tabs.
Nope, it has tabs also. More or less the same as N64. NTSC lockout chip is used in US, Japan, Korea, Brazil... You can identify a dedicated NTSC import adapter by lacking any mechanism to bypass or defeat lockout.
The Korean Super Mario Kart is simply the US NTSC board inside a Super Famicom cart, with Korean stickers on it. If you can make it fit, it will play. Another option is you can use some of the various accessories that were released for the SNES that "raise" the pins. One of those game save devices should do the trick (although a Game Genie will not work, sadly). But breaking out the pins is definitely one of the easiest things you can do.
There's one selling on eBay right now for $20.00 or best offer. http://www.ebay.com/itm/Super-Mario...4160?pt=Video_Games_Games&hash=item27eba94760 My knowledge of Korean gaming stuff is pretty limited, but it doesn't look like the games are worth that much more, at least not loose. I'd love to get my hands on some Korean stuff, especially a Zemmix.
Bingo. Loose SCB games are not exactly "common", but the demand isn't there to drive up the price. Boxed games, however....can go for quite a bit. Super Mario Kart (Hyundai) had a best-seller style re-release in a SFC style box. (And FYI sometime during this 2nd run is when the holograms started to appear on the games). Either box, the earlier blue PAL-style one (US size), or the black SFC-style one would be worth quite a bit if they can be found CIB. Because it's a game with such a legacy and the few CIB Super Comboy collectors would want it for their collections (I'm one of them).