I know its possible to rip models from console games, but how?

Discussion in 'Off Topic Discussion' started by Mr. Casual, Feb 16, 2008.

  1. Mr. Casual

    Mr. Casual Champion of the Forum

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    I've seen some Gmod pics of people with Colossi from SOTC in there, but I'm wondering how they ripped it.

    I found some neato Software that rips Playstation audio and videos from the CD, but is there something similar for PS2 that can rip models?

    I've got a....plan...of importing new monsters and models into the PC version of Oblivion and animating them. Simple reskins of vanilla models suck. I probably won't put it on a download site but use it just for my own personal use or rapidshare it for others who might want to try it.

    GMOD is ok, but I'd rather have the models in something I could actually play with, and not a ragdoll poser / simulator.

    Normally I'd search Google for hours on end personally, but I thought I'd ask first because there aren't enough hours in the day for me to look for stuff all night. I might have to though.

    And for those interested, my "project" is already somewhat underway but it probably won't be fullblown until I get a PC that doesn't suck.
     
  2. TheDeathcoaster

    TheDeathcoaster Game Developer

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    Well, firstly, not every game uses the same format for storing the model data.

    Usually the way it goes is :
    • Identify Which files on the disc contain teh data you need
    • Reverse engineer it enough to find all the needed info (vertex, indeces, uv coords, etc..)
    • Convert it into a format that can be edited on the PC
    • Re-rig the model

    Obiovusly if you are good enough at the reverse engienering stage you could extract all the animations and such too, but it depends on the format.
     
  3. Mr. Casual

    Mr. Casual Champion of the Forum

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    I think I found what I needed here in a GMOD thread.

    http://emutalk.net/showthread.php?t=37091

    Most of what you said flew over my head anyway, so I'm glad I found this. I'll have to edit the animations anyway, or give something elses animation the models I want to rip, because one of them is from Digital Devil Saga 2 (The model of Set / Seth) and all it does is float and move its head every now and then.

    I really disliked the Akatosh model in Oblivion so I wanted something better looking. If I can I'm gonna make it ridable and have Armored Skeletons riding it, like the undead Dragon rider enemies in D&D. And place some spawns for em.

    EDIT: And I'm aware this tool will probably eat my PC alive because of how it works, and I'd need to actually be in a fight with Set / Seth for it to capture the model I THINK.
     
    Last edited: Feb 16, 2008
  4. TheDeathcoaster

    TheDeathcoaster Game Developer

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    Those kind of tools intercept the raw data from the 3D API you are using (DX or GL) and pulls it all out.

    I've used the DX one before, and then had to spend time cutting away all the useless stuff it ripped just to get the model I wanted.

    It really depends on the way you approach it, I imagine the programmers here would be like myself and just try understanding the file format, and the Modellers would rather chop out a rough 3D model using the above tools and then cut it to fit.

    Let me know how you get on, I got bored after chopping away in 3DS for a while after ripping the models I wanted to use. I'm a programmer, not a modeller :)
     
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