I need someone good with maths

Discussion in 'Off Topic Discussion' started by cahaz, Apr 23, 2009.

  1. cahaz

    cahaz Guardian of the Forum

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    So, i came across this thing that says you can resolve the number of pi if 1 equals 0.96. I know it sounds stupid, but i'm just curious and I'm pretty bad with maths, so how can i check this out?
     
    Last edited: Apr 23, 2009
  2. madhatter256

    madhatter256 Illustrious Member

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    What class is this?
     
  3. cahaz

    cahaz Guardian of the Forum

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    It's not class, it's a dude who say time is 4 dimentional and stuff and that one is evil and wrong, in math and all . It's weird but interesting.

    http://everything2.com/index.pl?node_id=1084027

    he's actually a living joke on the internet because of his website timecube.com, but what he's actually saying is interesting (but badly worded).
     
    Last edited: Apr 23, 2009
  4. madhatter256

    madhatter256 Illustrious Member

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    There's no such thing as evil math. Wrong math is where thing's don't balance out.
     
  5. cahaz

    cahaz Guardian of the Forum

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    bah
     
    Last edited: Apr 23, 2009
  6. ServiceGames

    ServiceGames Heretic Extraordinaire

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    What is the point in balancing pi when doing so would require you to throw out all other mathematical proofs?
     
  7. madhatter256

    madhatter256 Illustrious Member

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    It is because of pi that led us to what we are today.
     
  8. drx

    drx BLAST PROCESSING. SITE SUPPORTER 2015

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    When you assume an axiom like 0.96=1 pretty much anything is provable now (principle of explosion). In essense, by assuming a falsehood you can prove everything.

    That's why it's good to define a good set of axioms in the first place.
     
  9. Hawanja

    Hawanja Ancient Deadly Ninja Baby

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    The 4th dimensional time cube... that person is insane, don't waste your time.
     
  10. PhreQuencYViii

    PhreQuencYViii Champion of the Forum

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  11. sayin999

    sayin999 Officer at Arms

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    This like this is going to lead into a discussion of the movie "Pi".
     
  12. beretta85

    beretta85 Peppy Member

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    haha wow. I came here to think up a witty joke or something and then I get sidetracked reading this.

    not only is this guy crazy, hes kind of racist too.
     
  13. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Pi-nis.
     
  14. c_rpg

    c_rpg Spirited Member

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    This guy is a nutcase. There are numerous ways to prove that pi=3,14...
    Example that can be done with most programming languages like Java,C,...:

    Draw a square, now draw a quarter circle in it. Randomly put points on the square. Now to estimate pi: [the number of points that fall in the quarter circle (example 1965 points)] divided by [ the area of you square (example 50x50) divided by 4 (because it is a quarter circle) ]. The estimate with the example values would be 3.144

    The bigger you draw the square and the more points you simulate, the closer you will get to pi.
     
  15. XerdoPwerko

    XerdoPwerko Galaxy Angel Fanatic Extreme - Mediocre collector.

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    Why not just round it down to its biblical value of three? That would make you much more righteous!

    http://www.museumofhoaxes.com/hoax/aprilfool/comments/862/


    ... still, is there a way to understand four-dimensional or even more-dimensional mathematics without being a nutjob?

    Nothing against cahaz, mind you, as I suck at math and would like to understand the stuff he's looking for. But this timecube fellow is quite a show.
     
    Last edited: Apr 25, 2009
  16. Bert Hardy

    Bert Hardy Gutsy Member

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    >>the number of pi if 1 equals 0.96
    Although the majority of people believing somethoing isn't always correct, this idea is wrong. c_rpg gave a good example. You can do it with grains of rice on paper b.t.w.

    If you want a proof that 1=0.96 then substitute the number 2 for 0.96 below(I've kept it as 2 as it's easier to understand)

    x=y
    => x+2y = y + 2x (just add same thing on both side)
    => x-y = 2x-2y (re-arrange terms)
    => 1(x-y) =2(x-y) (now cancel terms on both sides)
    => 1 = 2

    If you substitute 2 for 0.96, you'll get 1=0.96

    It's wrong obviously....:)...just showing a point that at first sometimes thing can seem valid, but looking closer it breaks down.
     
  17. Trenton_net

    Trenton_net AKA SUPERCOM32

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    I guess in this case you just need to realize that x=y, so any number minus itself is 0. So, in canceling terms, you can't divide by 0.
     
  18. 7Force

    7Force Guardian of the Forum

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    Actually, you need to realize that you can't add 2x on one side of an equation and 2y on the other side, because then it won't be the same equation at all. If you add, for example, 2x on both sides, they can be cancelled out, so the equation won't change.
     
    Last edited: Apr 26, 2009
  19. Bert Hardy

    Bert Hardy Gutsy Member

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    Trenton_net is correct...virtual gold star to you...

    7Force ....the notation is a bit sutble here...I use the symbol '=>' which is read as 'implies'. This symbol doesn't imply the two equations are the same, just that from one you can imply the other. However both are still valid (at least the first two lines are)

    If you add 2x on one side and 2y on the other then the equation still holds true. The reason is that x=y (i.e. they are the same), so adding 2x is the same as adding 2y, just a different variable.

    This is all getting way too heavy for a games forum.....:)
     
  20. liquitt

    liquitt Site Soldier

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    theres the problem, but i just noticed drx explained it pretty good
     
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