...Is put a image stretching option for widescreen TVs for last gen games and Wii games. Seriously, why offer the choice for widescreen support when you won't offer a method of stretching the image if the TV doesn't support it? For example: Metroid Prime 2 offers the ability to stretch the image for the entire length of the screen, yet Resident Evil 4 for the Wii offers no such ability. Same goes for FFXII: it offers a widescreen mode, yet no way of stretching the image for it to fit the entire screen.
Are you talking about overscan? In that case, developers implement it in order to help out people whose TVs cut off the edges of the image. While I appreciate their concern, for those of us with properly calibrated TVs, this blows. I'm all for your idea, though.
B/c stretching is generally a bad idea. It can work semi-okay with polygons, but it's still not a very good solution. If the designers had 4:3 in mind, it should be displayed in 4:3.
In truth, I was talking more about games that offer 16:9 support and do not have a stretching options. I can understand older games not having the option, but many Wii games have widescreen support yet do not fit the entire TV (For example: RE4 does not fit a entire widescreen TV without the TV having the option to stretch it even though it has a 16:9 option, while Sonic and the Secret rings fills up the entire TV). Granted, that may be because RE4 was a port of a older game.
YEAH ACTUALLY I JUST UNDERSTOOD WHAT YOU MEAN. (No sarcasm, it suddenly hit me like a ton of bricks. :nod Okay, the UPDATED Wii Opera web browser has something like that.. Even in widescreen mode, there is still some overscan "dead black zone" all around the image. Even so, Opera allows you to stretch by so many increments and fill up the entire screen. Now, for games that are overscanned, I would love to see this in effect as well..