IGS PGM Demo Released

Discussion in 'Game Development General Discussion' started by cdoty, Dec 8, 2005.

  1. cdoty

    cdoty Gutsy Member

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  2. AntiPasta

    AntiPasta Guest

    *bump, sorry*

    Wow, that is mad cool. How did you find that all out?
     
  3. ASSEMbler

    ASSEMbler Administrator Staff Member

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    Sweet! Man I have many many hours of reading ahead of me.
     
  4. jonwil

    jonwil Robust Member

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    Given that MAME emulates some of the games on this system, he could have pulled the info from there...
     
  5. Ringo

    Ringo Guest


    Ditto. Some pretty amazing info here.
     
  6. cdoty

    cdoty Gutsy Member

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    MAME, and tracing through the debugger. The hardest part was making sense of the graphics format.

    Finding the entry point into the code wasn't as hard as the Neo Geo MVS.
     
    Last edited: Dec 29, 2005
  7. cdoty

    cdoty Gutsy Member

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    I *finally* got around to releasing my Frog Feast port for the IGS PGM, in addition to the source code and tools. They are located at http://www.rastersoft.net/FrogFeast/

    This is pretty close to a complete game (minus handling coins/credits), and most of the game logic is in C. The C game code is shared between many different systems. Only the setup and routines are specific to the system.
     
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